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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Autogenerated folders and builds
**/[Ll]ibrary/
**/[Tt]emp/
**/[Oo]bj/
**/[Bb]uild/
**/[Bb]uilds/
**/.vs/
**/.vscode/
**/UWP/
**/WindowsStore/
**/WS/
**/UnityVS/
**/Assets/AssetStoreTools*
**/node_modules/
# Autogenerated VS/MD solution and project files
ExportedObj/
#*.csproj
*.unityproj
#*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.vsconfig
# Unity3D generated meta files
*.pidb.meta
UnityVS.meta
# Unity3D Generated File On Crash Reports
*.log
sysinfo.txt
# Builds
*.apk
*.unitypackage
*.obb
# Image databases
Thumbs.db
Thumbs.db.meta
# Magix Vegas files
*.sfk
*.sfl
# *.pdn
# Git Journal Files
_git-journal
git-journal.bash-completion
git-journal.fish
# Pokemon Unity/Pokemon Unity.sln
# */Pokemon Unity.sln
# UnitTestProject\bin\*
[Uu]nit[Tt]est[Pp]roject/bin/*
[Uu]nit[Tt]est[Pp]roject/bin/[Dd]ebug/*
[Uu]nit[Tt]est[Pp]roject/bin/[Dd]ebug/*.dll
[Uu]nit[Tt]est[Pp]roject/bin/[Dd]ebug/*.xml
[Uu]nit[Tt]est[Pp]roject/*.dll
[Uu]nit[Tt]est[Pp]roject/*.xml
*/bin/*
/Pokemon Unity/*.sln
/Pokemon Unity/*.csproj
/Pokemon Unity/Assets/Libraries/*
/Pokemon Unity/Assets/GameMain/Libraries/*
!/Pokemon Unity/Assets/Libraries/*.dll
!/Pokemon Unity/Assets/Libraries/*.dll.meta
!/Pokemon Unity/Assets/GameMain/Libraries/*.dll
!/Pokemon Unity/Assets/GameMain/Libraries/*.dll.meta
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
*/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# ReSharper is a .NET coding add-in
**/_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
/GameFramework
/Pokemon Unity/Assets/GameFramework
/PokemonUnity.Offline
/Set-AssemblyVersion.ps1
* - Copy.cs
* - Copy.cs.meta