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CMakeLists.txt
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158 lines (141 loc) · 5.84 KB
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cmake_minimum_required(VERSION 3.9)
project(cppeng)
set(EXPORT_TARGETS cppeng)
message("CXX COMP " $ENV{CXX})
set(CMAKE_CXX_STANDARD 14)
set(ENGINE_SOURCES
src/Engine.cpp
src/EngineMain.cpp
src/Engine.h
src/EngineMain.h
src/render/shader/Shader.cpp
src/render/shader/Shader.h
src/Resources.cpp
src/Resources.h
src/system/Logging.h
src/loader/ShaderLoader.h
src/loader/ShaderLoader.cpp
src/render/debug/DebugDraw.cpp
src/render/debug/DebugDraw.h
src/render/mesh/Mesh.cpp
src/render/mesh/Mesh.h
src/render/renderer/Renderer.cpp
src/render/renderer/Renderer.h
src/render/shader/Uniform.cpp
src/render/shader/Uniform.h
src/EngineGL.h
lib/nlohmann/json.hpp
lib/inja.hpp
src/render/shader/ShaderGenerator.cpp
src/render/shader/ShaderGenerator.h
src/system/Window.cpp
src/system/Window.h
src/system/Input.cpp
src/system/Input.h
src/EngineGL.cpp
src/loader/TextureLoader.cpp
src/loader/TextureLoader.h
src/render/texture/Texture.cpp
src/render/texture/Texture.h
src/scene/Scene.cpp
src/scene/Scene.h
src/scene/GameObject.cpp
src/scene/GameObject.h
src/scene/Transform.cpp
src/scene/Transform.h
src/EngMath.h src/IGame.h
src/objects/MeshObject.cpp
src/objects/MeshObject.h
src/render/renderer/IRenderer.h
src/Objects.h
src/render/material/Material.cpp
src/render/material/Material.h
src/render/material/MaterialBinding.h
src/render/material/MaterialTypes.cpp
src/render/material/MaterialTypes.h
src/objects/Camera.cpp
src/objects/Camera.h
src/EngMath.cpp
src/render/shader/UniformBinding.h
src/loader/ModelLoader.cpp
src/loader/ModelLoader.h
src/resources/ModelBundle.cpp
src/resources/ModelBundle.h
src/loader/ModelLoaderUtils.h
src/loader/HierarchyLoader.cpp
src/loader/HierarchyLoader.h
src/system/utils.h
src/render/buffer/VertexBufferObject.cpp
src/render/buffer/VertexBufferObject.h
src/render/shader/UniformBufferStruct.h
src/render/renderer/UBOManager.cpp
src/render/renderer/UBOManager.h
src/render/renderer/RenderOperation.h
src/objects/LightObject.cpp
src/objects/LightObject.h
src/utils/MeshGeneration.cpp
src/utils/MeshGeneration.h
src/render/buffer/MemoryBuffer.cpp
src/render/buffer/MemoryBuffer.h
src/EngTypes.h
src/render/buffer/TextureBufferObject.cpp
src/render/buffer/TextureBufferObject.h
src/render/texture/TextureSlot.h
src/render/shading/LightGrid.cpp
src/render/shading/LightGrid.h
src/utils/Math.h
lib/stb/stb_image.h
src/EngImage.h
src/EngImage.cpp
src/objects/Terrain.cpp
src/objects/Terrain.h
src/render/texture/SpriteSheet.cpp
src/render/texture/SpriteSheet.h
src/loader/SpritesheetLoader.cpp
src/loader/SpritesheetLoader.h
src/objects/Projector.cpp
src/objects/Projector.h
src/render/renderer/SceneRenderer.cpp
src/render/renderer/SceneRenderer.h
src/render/renderer/RenderPass.h
src/render/shader/ShaderCaps.h
src/render/shader/ShaderCaps.cpp
src/render/renderer/ICameraParamsProvider.h
src/render/buffer/MultiVertexBufferObject.cpp src/render/buffer/MultiVertexBufferObject.h src/render/buffer/MultiVBOAddress.h src/utils/Performance.h src/utils/Performance.cpp src/render/buffer/FrameBufferObject.cpp src/render/buffer/FrameBufferObject.h src/render/effect/PostEffect.cpp src/render/effect/PostEffect.h src/render/shading/ShadowMap.cpp src/render/shading/ShadowMap.h src/render/shading/IShadowCaster.h src/objects/SkinnedMeshObject.cpp src/objects/SkinnedMeshObject.h src/resources/SkinningData.cpp src/resources/SkinningData.h src/resources/HierarchyData.cpp src/resources/HierarchyData.h src/loader/ModelLoaderUtils.cpp src/scene/AnimationController.cpp src/scene/AnimationController.h src/utils/Frustum.h src/utils/Math.cpp)
add_library(cppeng ${ENGINE_SOURCES})
target_compile_definitions(cppeng PUBLIC GL_GLEXT_PROTOTYPES=1)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
set(INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/src ${CMAKE_CURRENT_SOURCE_DIR}/lib)
IF(NOT EMSCRIPTEN)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(lib/glfw)
target_link_libraries(cppeng glfw)
set(EXPORT_TARGETS ${EXPORT_TARGETS} glfw)
ENDIF(NOT EMSCRIPTEN)
find_package(OpenGL REQUIRED)
target_link_libraries(cppeng ${OPENGL_gl_LIBRARY})
add_subdirectory(lib/glm)
include_directories(lib)
# Unit testing
# Prepare "Catch" library for other executables
IF(NOT EMSCRIPTEN)
set(CATCH_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/tests)
add_library(Catch INTERFACE)
target_include_directories(Catch INTERFACE ${CATCH_INCLUDE_DIR})
add_executable(tests tests/test_main.cpp tests/test_scene.cpp tests/catch.hpp tests/test_camera.cpp tests/test_caps.cpp)
target_link_libraries(tests Catch)
target_link_libraries(tests cppeng)
ENDIF(NOT EMSCRIPTEN)
# glad
set(GLAD_DIR "lib/glad")
add_library("glad" "${GLAD_DIR}/src/glad.c")
target_include_directories("glad" PUBLIC "${GLAD_DIR}/include")
target_include_directories(cppeng PUBLIC "${GLAD_DIR}/include")
target_link_libraries(cppeng "glad" "${CMAKE_DL_LIBS}")
set(EXPORT_TARGETS ${EXPORT_TARGETS} glad)
target_include_directories(cppeng PUBLIC
${INCLUDE_DIRS})
enable_testing(true)
export(TARGETS ${EXPORT_TARGETS} FILE EngineConfig.cmake)