search for endturn() calls, sometimes these are quick and dirty, thus different multiplayer pcs might run into different states. This explains why sometimes we have to wait for ages for a connected multiplayer to play - he might be stuck in some dirty if-branch. See e.g. turnStarted()
Minimum correction:After endturn(), the function shall be exited.
search for endturn() calls, sometimes these are quick and dirty, thus different multiplayer pcs might run into different states. This explains why sometimes we have to wait for ages for a connected multiplayer to play - he might be stuck in some dirty if-branch. See e.g. turnStarted()
Minimum correction:After endturn(), the function shall be exited.