Prefab Error after updating to IDE 2024.14.1.240 #226
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Known issue: Room Select doesn't work as expected because they made it so rooms sort alphabetically in a list instead of being based on room manager for some UNKNOWN reason (they never QA their own engine) As a band-aid fix, go to c_devmenu -> Create Event and expand (read: replace) the room generation code (line 39): They will probably release a hotfix very soon so we didn't change anything for the release |
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do you plan any major updates for the framework at some point |
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Could you please simplify this? I'm having the same issue and I dont know what you mean by repository or project folder (I'm new to gamemaker studio.) |
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Hello!
The latest IDE update has converted all filters and effects to prefabs, therefore the distortion filter is not working anymore. We've resolved the issue by converting our filter into a prefab format.
In order to update, do the following:
io.gamemaker.gm_orbinaut_filter_distortion-1.0.0folder from the repository into your project folder;install_prefab_windows.batand/orinstall_prefab_mac.shfrom the repository into your project folder;Please note that the
Prefabfolder referenced in the prefab installation script might not exist for you if you did not install a prefab from the Package Manager. Either create it manually OR install any official prefab.You don't need to re-install the filter each runtime update anymore. You may also delete
_dependenciesfolder from your project folder.If you encounter any issues during the prefab installation, please let me know by attaching a screenshot of the output window
Thank you for your patience!
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