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docs/components/light.md
@@ -11,7 +11,7 @@ examples:
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The light component defines the entity as a source of light. Light affects all
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materials that have not specified a flat shading model with `shader: flat`.
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-Note that lights are computationally expensive we should limit number of lights
+Note that lights are computationally expensive hence we should limit number of lights
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in a scene.
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```html
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