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TwoPlayer.js
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202 lines (159 loc) · 5.68 KB
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let player_one_score = document.getElementById('player_1_score')
let player_two_score = document.getElementById('player_2_score')
let reset = document.getElementById('reset')
let msg = document.getElementById('message')
let PlayAgain = document.getElementById('playAgain')
PlayAgain.addEventListener('click', playAgain)
let Btns = document.querySelectorAll('.btn')
Btns.forEach(function f(element){
element.addEventListener('mouseover',()=>{
element.style.background = '#4E342E'
element.style.color = 'lightcyan'
})
element.addEventListener('mouseout',()=>{
element.style.background = 'lightcyan'
element.style.color = '#4E342E'
})
})
let player_1_name = document.getElementById('player_1')
let player_2_name = document.getElementById('player_2')
let play = document.getElementById('play')
play.addEventListener('click',()=>{
let P1name = document.getElementById('P1name').value.toString()
let P2name = document.getElementById('P2name').value.toString()
if(P1name.trim() == "")
player_1_name.textContent = "PLAYER 1"
else
player_1_name.textContent = P1name
if(P2name.trim() == "")
player_2_name.textContent = "PLAYER 2"
else
player_2_name.textContent = P2name
player_1_name.style.textDecoration = 'underline'
document.getElementById('options').style.visibility = 'hidden'
document.getElementById('base').style.visibility = 'visible'
})
//player 1 = 1 (x)
//player 2 = 0 (0)
let gameBoard = [0,2,2,2,2,2,2,2,2,2]
//winning combinations
//row : {1,2,3}, {4,5,6}, {7,8,9}
//column : {1,4,7} ,{2,5,8}, {3,6,9}
//diagonal : {1,5,9}, {3,5,7}
let winningComb = [[1,2,3], [4,5,6], [7,8,9], [1,4,7] ,[2,5,8], [3,6,9], [1,5,9], [3,5,7]]
let count = 0
let p1 = 0
let p2 = 0
//k=1 : player 1 wins
//k=0 : player 2 wins
//k=2 : tie
let k = -1
//player 1 = true
//player 2 = false
let player = true
let buttons = document.querySelectorAll('.button')
buttons.forEach(function fun(element){
element.addEventListener('mouseover',()=>{
element.style.background = '#8D6E63'
})
element.addEventListener('mouseout',()=>{
element.style.background = '#4E342E'
})
element.addEventListener('click',()=>{
var id = element.id.toString()
var gameBoardPointer = parseInt(id.slice(id.length-1,id.length))
if(element.innerHTML.trim() == "" && PlayAgain.style.visibility != 'visible'){
var text
if(player){
text = "x"
element.textContent = text
gameBoard[gameBoardPointer] = 1
}
else{
text = "o"
element.textContent = text
gameBoard[gameBoardPointer] = 0
}
count +=1
player = !(player)
if(player){
player_1_name.style.textDecoration = 'underline'
player_2_name.style.textDecoration ='none'
}
else{
player_2_name.style.textDecoration = 'underline'
player_1_name.style.textDecoration ='none'
}
if(checkWinner() || count == 9){
player_1_name.style.textDecoration = 'none'
player_2_name.style.textDecoration ='none'
if(count == 9 && k == -1){
k = 2
}
if(k == 1){
p1 += 1
player_one_score.textContent = p1.toString()
let text = "" + player_1_name.textContent + " won the game!"
msg.textContent = text
}
else if(k == 0){
p2 += 1
player_two_score.textContent = p2.toString()
msg.textContent = "" + player_2_name.textContent + " won the game!"
}
else if(k == 2){
msg.textContent = "It's a tie!"
}
msg.style.visibility = 'visible'
PlayAgain.style.visibility = 'visible'
}
}
})
})
function checkWinner(){
k = -1
let result = false
winningComb.forEach(function fn(element){
if(gameBoard[element[0]] == gameBoard[element[1]] && gameBoard[element[1]] == gameBoard[element[2]] && gameBoard[element[0]] == 1){
k=1
result = true
}
else if(gameBoard[element[0]] == gameBoard[element[1]] && gameBoard[element[1]] == gameBoard[element[2]] && gameBoard[element[0]] == 0){
k=0
result = true
}
})
return result
}
function playAgain(){
player_1_name.style.textDecoration = 'underline'
PlayAgain.style.visibility = 'hidden'
msg.style.visibility = 'hidden'
k =-1
player = true
count =0
var i =1
buttons.forEach(function fn(element){
element.textContent = ""
gameBoard[i] = 2
i++
})
}
reset.addEventListener('click',()=>{
player_1_name.style.textDecoration = 'underline'
PlayAgain.style.visibility = 'hidden'
msg.style.visibility = 'hidden'
k = -1
player = true
player_two_score.textContent = "0"
player_one_score.textContent = "0"
p1 =0
p2 =0
count =0
let i =1
buttons.forEach(function fn(element){
element.textContent = ""
gameBoard[i] = 2
i++
})
})