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client.lua
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-- Copyright (c) 2019-2020, Christopher M, Inferno Collection. All rights reserved.
--
-- This project is licensed under the following:
-- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to use, copy, modify, and merge the software, under the following conditions:
-- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. THE SOFTWARE MAY NOT BE SOLD.
--
-- This script is an edited version of Inferno Collection Ladders
ESX = nil
local PlayerData = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
PlayerData = xPlayer
end)
-- Synced table across all clients and the server
local Ladders = {}
-- Locally created ladders
local LocalLadders = {}
local Climbing = false
local Carrying = false
local ClimbingLadder = false
local Preview = false
local PreviewToggle = true
local Clipset = false
local ClimbingVectors = {
up = {
{vector3(0.0, -0.45, -1.5), 'laddersbase', 'get_on_bottom_front_stand_high'},
{vector3(0.0, -0.3, -1.1), 'laddersbase', 'climb_up'},
{vector3(0.0, -0.3, -0.7), 'laddersbase', 'climb_up'},
{vector3(0.0, -0.3, -0.3), 'laddersbase', 'climb_up'},
{vector3(0.0, -0.3, 0.1), 'laddersbase', 'climb_up'},
{vector3(0.0, -0.3, 0.5), 'laddersbase', 'climb_up'},
{vector3(0.0, -0.3, 0.9), 'laddersbase', 'climb_up'},
{vector3(0.0, -0.3, 1.3), 'laddersbase', 'climb_up'},
{vector3(0.0, -0.3, 1.7), 'laddersbase', 'climb_up'},
{vector3(0.0, -0.3, 2.1), 'laddersbase', 'climb_up'},
{vector3(0.0, -0.4, 2.5), 'laddersbase', 'get_off_top_back_stand_left_hand'}
},
down = {
{vector3(0.0, -0.4, 2.5), 'laddersbase', 'get_on_top_front'},
{vector3(0.0, -0.3, 2.1), 'laddersbase', 'climb_down'},
{vector3(0.0, -0.3, 1.7), 'laddersbase', 'climb_down'},
{vector3(0.0, -0.3, 1.3), 'laddersbase', 'climb_down'},
{vector3(0.0, -0.3, 0.9), 'laddersbase', 'climb_down'},
{vector3(0.0, -0.3, 0.5), 'laddersbase', 'climb_down'},
{vector3(0.0, -0.3, 0.1), 'laddersbase', 'climb_down'},
{vector3(0.0, -0.3, -0.3), 'laddersbase', 'climb_down'},
{vector3(0.0, -0.3, -0.7), 'laddersbase', 'climb_down'},
{vector3(0.0, -0.3, -1.1), 'laddersbase', 'climb_down'},
{vector3(0.0, -0.45, -1.5), 'laddersbase', 'get_off_bottom_front_stand'}
}
}
-- Create ladders client side
RegisterNetEvent('Ladders:Client:Local:Add')
AddEventHandler('Ladders:Client:Local:Add', function(SourceId)
local SourcePlayer = GetPlayerFromServerId(SourceId)
local SourcePed = GetPlayerPed(SourcePlayer)
if (SourcePed ~= -1 and not LocalLadders[SourcePed]) then
local LadderCoords = GetOffsetFromEntityInWorldCoords(SourcePed, 0.0, 1.2, 1.32)
local Ladder = CreateObjectNoOffset(GetHashKey('prop_byard_ladder01'), LadderCoords, false, false, false)
SetEntityAsMissionEntity(Ladder)
SetEntityCollision(Ladder, false, true)
LocalLadders[SourcePed] = Ladder
if GetPlayerServerId(PlayerId()) == SourceId then Carrying = Ladder end
end
end)
-- Remove local ladder
RegisterNetEvent('Ladders:Client:Local:Remove')
AddEventHandler('Ladders:Client:Local:Remove', function(SourceId)
local SourcePlayer = GetPlayerFromServerId(SourceId)
local SourcePed = GetPlayerPed(SourcePlayer)
if (SourcePed ~= -1 and LocalLadders[SourcePed]) then
DeleteObject(LocalLadders[SourcePed])
SetEntityAsNoLongerNeeded(LocalLadders[SourcePed])
ClearPedTasksImmediately(PlayerPed)
LocalLadders[SourcePed] = nil
if GetPlayerServerId(PlayerId()) == SourceId then Carrying = nil end
end
end)
-- Syncs table across all clients and server
RegisterNetEvent('Ladders:Bounce:ServerValues')
AddEventHandler('Ladders:Bounce:ServerValues', function(NewLadders) Ladders = NewLadders end)
RegisterNetEvent('Ladders:Client:DropLadder')
AddEventHandler('Ladders:Client:DropLadder', function()
if Carrying then
local PlayerPed = PlayerPedId()
local Ladder = CreateObjectNoOffset(GetHashKey('prop_byard_ladder01'), GetOffsetFromEntityInWorldCoords(PlayerPed, 0.0, 0.0, -500.0), true, false, false)
local LadderNetID = ObjToNet(Ladder)
SetEntityAsMissionEntity(LadderNetID)
ClearPedTasksImmediately(PlayerPed)
SetEntityRotation(Ladder, 0.0, 90.0, 90.0)
SetEntityCoords(Ladder, GetOffsetFromEntityInWorldCoords(PlayerPed, 0.5, 0.0, 0.0))
ApplyForceToEntity(Ladder, 4, 0.001, 0.001, 0.001, 0.0, 0.0, 0.0, 0, false, true, true, false, true)
TriggerServerEvent('Ladders:Server:Ladders:Local', 'remove')
TriggerServerEvent('Ladders:Server:Ladders', 'store', LadderNetID)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'BeingCarried', true)
-- Allow time to drop to the ground
Citizen.Wait(1000)
local LadderCoords = GetEntityCoords(Ladder)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'BeingCarried', false)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'BeingClimbed', false)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'Dropped', true)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'Placed', false)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'x', LadderCoords.x)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'y', LadderCoords.y)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'z', LadderCoords.z)
end
end)
RegisterNetEvent('Ladders:Client:Pickup')
AddEventHandler('Ladders:Client:Pickup', function(LadderNetID)
if not Carrying and NetworkDoesNetworkIdExist(LadderNetID) then
NetworkRequestControlOfNetworkId(LadderNetID)
while not NetworkHasControlOfNetworkId(LadderNetID) do Citizen.Wait(0) end
local Ladder = NetToObj(LadderNetID)
DeleteObject(Ladder)
SetEntityAsNoLongerNeeded(Ladder)
TriggerServerEvent('Ladders:Server:Ladders:Local', 'add')
TriggerServerEvent('Ladders:Server:Ladders', 'delete', LadderNetID)
ClearPedTasksImmediately(PlayerPedId())
end
end)
RegisterNetEvent('Ladders:Client:PlaceLadder')
AddEventHandler('Ladders:Client:PlaceLadder', function()
if Carrying then
local PlayerPed = PlayerPedId()
local PlayerRot = GetEntityRotation(PlayerPed)
local Ladder = CreateObjectNoOffset(GetHashKey('prop_byard_ladder01'), GetOffsetFromEntityInWorldCoords(PlayerPed, 0.0, 1.0, 0.0), true, false, false)
local LadderNetID = ObjToNet(Ladder)
local LadderCoords = GetOffsetFromEntityInWorldCoords(PlayerPed, 0.0, 1.2, 1.32)
SetEntityAsMissionEntity(LadderNetID)
TriggerServerEvent('Ladders:Server:Ladders:Local', 'remove')
TriggerServerEvent('Ladders:Server:Ladders', 'store', LadderNetID)
SetEntityCoords(Ladder, LadderCoords)
SetEntityRotation(Ladder, vector3(PlayerRot.x - 20.0, PlayerRot.y, PlayerRot.z))
FreezeEntityPosition(Ladder, true)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'BeingCarried', false)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'BeingClimbed', false)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'Dropped', false)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'Placed', true)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'x', LadderCoords.x)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'y', LadderCoords.y)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'z', LadderCoords.z)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'Topz', LadderCoords.z + 5.0)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'Bottomz', LadderCoords.z - 5.0)
end
end)
RegisterNetEvent('Ladders:Client:Climb')
AddEventHandler('Ladders:Client:Climb', function(LadderNetID, Direction)
if not Carrying then
local PlayerPed = PlayerPedId()
local Ladder = NetToObj(LadderNetID)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'BeingClimbed', true)
Climbing = true
ClimbingLadder = GetEntityRotation(Ladder)
if not HasAnimDictLoaded('laddersbase') then
RequestAnimDict('laddersbase')
while not HasAnimDictLoaded('laddersbase') do Citizen.Wait(0) end
end
ClearPedTasksImmediately(PlayerPed)
FreezeEntityPosition(PlayerPed, true)
SetEntityCollision(Ladder, false, true)
Climbing = 'rot'
for Dir, Pack in pairs(ClimbingVectors) do
if Direction == Dir then
for _, Element in pairs(Pack) do
SetEntityCoordsNoOffset(PlayerPed, GetOffsetFromEntityInWorldCoords(Ladder, Element[1]), false, false, false)
TaskPlayAnim(PlayerPed, Element[2], Element[3], 2.0, 0.0, -1, 15, 0, false, false, false)
Citizen.Wait(850)
end
end
end
if Direction == 'up' then
SetEntityCoordsNoOffset(PlayerPed, GetOffsetFromEntityInWorldCoords(Ladder, 0.0, 0.5, 4.0), false, false, false)
elseif Direction == 'down' then
SetEntityCoordsNoOffset(PlayerPed, GetOffsetFromEntityInWorldCoords(Ladder, 0.0, -0.9, -1.4), false, false, false)
end
ClearPedTasksImmediately(PlayerPed)
FreezeEntityPosition(PlayerPed, false)
SetEntityCollision(Ladder, true, true)
Climbing = false
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'BeingClimbed', false)
end
end)
function DrawText3D(x,y,z, text)
local onScreen,_x,_y=World3dToScreen2d(x,y,z)
local px,py,pz=table.unpack(GetGameplayCamCoords())
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x,_y)
local factor = (string.len(text)) / 500
DrawRect(_x,_y+0.0125, 0.018+ factor, 0.03, 0, 0, 0, 70)
end
-- Gets distance between player and provided coords
function GetDistanceBetween(Coords)
return Vdist(GetEntityCoords(PlayerPedId(), false), Coords.x, Coords.y, Coords.z) + 0.01
end
-- Resource Master Loop
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local PlayerPed = PlayerPedId()
if not Carrying then
if Clipset then
Clipset = false
ResetPedMovementClipset(PlayerPed, 0)
end
for _, Ladder in pairs(Ladders) do
-- Return seems to oscillate between `number` and `table`, unclear why
if type(Ladder) == 'table' then
if not Ladder.BeingCarried and Ladder.x and Ladder.y and Ladder.z then
if Ladder.Dropped then
if GetDistanceBetween(Ladder) <= 2.5 then
DrawText3D(Ladder.x,Ladder.y,Ladder.z+0.5, Strings[Lang]['textdraw_pickup'])
if IsControlJustPressed(0, 38) then TriggerServerEvent('Ladders:Server:Ladders', 'pickup', Ladder.ID) end
break
end
elseif not Ladder.Dropped and Ladder.Placed and not Climbing then
if GetDistanceBetween(Ladder) <= 2 then
DisableControlAction(0, 23, true) -- Enter vehicle
local TopDistance = GetDistanceBetween(vector3(Ladder.x, Ladder.y, Ladder.Topz))
local BottomDistance = GetDistanceBetween(vector3(Ladder.x, Ladder.y, Ladder.Bottomz))
DrawText3D(Ladder.x,Ladder.y,Ladder.z+0.15, '~g~[E]~s~ Grimper l\'échelle ~r~[F]~s~ Ramasser l\'échelle')
-- DrawText3D(Ladder.x,Ladder.y,Ladder.z, '')
-- If player is closer to the bottom than the top
if IsControlJustPressed(0, 38) then
if TopDistance > BottomDistance then
TriggerServerEvent('Ladders:Server:Ladders', 'climb', Ladder.ID, 'up')
else
TriggerServerEvent('Ladders:Server:Ladders', 'climb', Ladder.ID, 'down')
end
elseif IsDisabledControlJustPressed(0, 23) then
TriggerServerEvent('Ladders:Server:Ladders', 'pickup', Ladder.ID)
end
break
end
end
end
end
end
if Preview then
ResetEntityAlpha(Preview)
DeleteObject(Preview)
SetEntityAsNoLongerNeeded(Preview)
Preview = false
end
else
if IsPedRunning(PlayerPed) or IsPedSprinting(PlayerPed) then
if not Clipset then
Clipset = true
if not HasAnimSetLoaded('MOVE_M@BAIL_BOND_TAZERED') then
RequestAnimSet('MOVE_M@BAIL_BOND_TAZERED')
while not HasAnimSetLoaded('MOVE_M@BAIL_BOND_TAZERED') do
Wait(0)
end
end
SetPedMovementClipset(PlayerPed, 'MOVE_M@BAIL_BOND_TAZERED', 1.0)
end
elseif Clipset then
Clipset = false
ResetPedMovementClipset(PlayerPed, 1.0)
end
exports['mythic_notify']:PersistentAlert('start', 'ladder_E_INFO', 'inform', Strings[Lang]['place_ladder'], { ['background-color'] = '#3D9F30', ['color'] = '#fff' })
exports['mythic_notify']:PersistentAlert('start', 'ladder_F_INFO', 'inform', Strings[Lang]['drop_ladder'], { ['background-color'] = '#B72020', ['color'] = '#fff' })
exports['mythic_notify']:PersistentAlert('start', 'ladder_Y_INFO', 'inform', Strings[Lang]['toggle_preview'], { ['background-color'] = '#B0AE19', ['color'] = '#fff' })
exports['mythic_notify']:PersistentAlert('start', 'ladder_G_INFO', 'inform', Strings[Lang]['fold_ladder'], { ['background-color'] = '#444', ['color'] = '#fff' })
if IsControlJustPressed(0, 38) then
TriggerEvent('Ladders:Client:PlaceLadder')
exports['mythic_notify']:PersistentAlert('end', 'ladder_E_INFO')
exports['mythic_notify']:PersistentAlert('end', 'ladder_F_INFO')
exports['mythic_notify']:PersistentAlert('end', 'ladder_Y_INFO')
exports['mythic_notify']:PersistentAlert('end', 'ladder_G_INFO')
elseif IsDisabledControlJustPressed(0, 23) then
TriggerEvent('Ladders:Client:DropLadder')
exports['mythic_notify']:PersistentAlert('end', 'ladder_E_INFO')
exports['mythic_notify']:PersistentAlert('end', 'ladder_F_INFO')
exports['mythic_notify']:PersistentAlert('end', 'ladder_Y_INFO')
exports['mythic_notify']:PersistentAlert('end', 'ladder_G_INFO')
elseif IsControlJustPressed(0, 246) then
if PreviewToggle then
PreviewToggle = false
PlaySoundFrontend(-1, 'NO', 'HUD_FRONTEND_DEFAULT_SOUNDSET', 1)
else
PreviewToggle = true
PlaySoundFrontend(-1, 'YES', 'HUD_FRONTEND_DEFAULT_SOUNDSET', 1)
end
else if IsControlJustPressed(0, 47) then
exports['mythic_notify']:PersistentAlert('end', 'ladder_E_INFO')
exports['mythic_notify']:PersistentAlert('end', 'ladder_F_INFO')
exports['mythic_notify']:PersistentAlert('end', 'ladder_Y_INFO')
exports['mythic_notify']:PersistentAlert('end', 'ladder_G_INFO')
TriggerServerEvent('Ladders:Server:Ladders:Local', 'remove')
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'BeingCarried', false)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'BeingClimbed', false)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'Dropped', false)
TriggerServerEvent('Ladders:Server:Ladders', 'update', LadderNetID, 'Placed', false)
TriggerServerEvent('Ladders:Server:GiveItem') -- Gives back Item in Inventory
end
end
DisableControlAction(0, 22, true) -- Jump
DisableControlAction(0, 23, true) -- Enter vehicle
DisableControlAction(0, 24, true) -- Attack (LMB)
DisableControlAction(0, 44, true) -- Take Cover
DisableControlAction(0, 140, true) -- Attack (R)
DisableControlAction(0, 141, true) -- Attack (Q)
DisableControlAction(0, 142, true) -- Attack (LMB)
DisableControlAction(0, 257, true) -- Attack (LMB)
DisableControlAction(0, 263, true) -- Attack (R)
DisableControlAction(0, 264, true) -- Attack (Q)
if not Preview and PreviewToggle then
local LadderCoords = GetOffsetFromEntityInWorldCoords(PlayerPed, 0.0, 1.2, 1.32)
Preview = CreateObjectNoOffset(GetHashKey('prop_byard_ladder01'), LadderCoords, false, false, false)
SetEntityCollision(Preview, false, false)
SetEntityAlpha(Preview, 100)
end
if Preview and PreviewToggle then
local LadderCoords = GetOffsetFromEntityInWorldCoords(PlayerPed, 0.0, 1.2, 1.32)
local LadderRot = GetEntityRotation(PlayerPed)
SetEntityCoords(Preview, LadderCoords, 1, 0, 0, 1)
SetEntityRotation(Preview, vector3(LadderRot.x - 20.0, LadderRot.y, LadderRot.z), 2, true)
end
if Preview and not PreviewToggle then
ResetEntityAlpha(Preview)
DeleteObject(Preview)
SetEntityAsNoLongerNeeded(Preview)
Preview = false
end
end
for SourcePed, Ladder in pairs(LocalLadders) do
if (SourcePed ~= -1) then
local Bone1 = GetEntityBoneIndexByName(SourcePed, 'BONETAG_NECK')
local Bone2 = GetEntityBoneIndexByName(SourcePed, 'BONETAG_R_HAND')
local LadderRot = GetWorldRotationOfEntityBone(SourcePed, Bone1);
AttachEntityToEntity(Ladder, SourcePed, Bone2, 0.0, 0.0, 0.0, LadderRot.x + 20.0, LadderRot.y + 180.0, LadderRot.z + 90.0, false, false, flase, true, 0, false)
end
end
if Climbing then
if Climbing == 'rot' and ClimbingLadder then SetEntityRotation(PlayerPed, vector3(ClimbingLadder.x, ClimbingLadder.y, ClimbingLadder.z), 2, true) end
DisableControlAction(0, 21, true) -- Sprint
DisableControlAction(0, 22, true) -- Jump
DisableControlAction(0, 23, true) -- Enter vehicle
DisableControlAction(0, 24, true) -- Attack (LMB)
DisableControlAction(0, 25, true) -- Aim
DisableControlAction(0, 30, true) -- Move Right
DisableControlAction(0, 31, true) -- Move Back
DisableControlAction(0, 32, true) -- Move Forward
DisableControlAction(0, 33, true) -- Move Back
DisableControlAction(0, 34, true) -- Move Left
DisableControlAction(0, 35, true) -- Move Right
DisableControlAction(0, 44, true) -- Take Cover
DisableControlAction(0, 140, true) -- Attack (R)
DisableControlAction(0, 141, true) -- Attack (Q)
DisableControlAction(0, 142, true) -- Attack (LMB)
DisableControlAction(0, 257, true) -- Attack (LMB)
DisableControlAction(0, 263, true) -- Attack (R)
DisableControlAction(0, 264, true) -- Attack (Q)
DisableControlAction(0, 266, true) -- Move Left
DisableControlAction(0, 267, true) -- Move Right
DisableControlAction(0, 268, true) -- Move Up
DisableControlAction(0, 269, true) -- Move Down
end
end
end)
AddEventHandler('onClientMapStart', function()
TriggerServerEvent('Ladders:Server:PersonalRequest')
end)