I run a dual monitor setup (one portrait, one landscape) and most of the time the game will not launch on the correct monitor, and also doesn't respect in-game option changes to pin it to a specific display. This is an issue on Stable, Legacy and Beta WINE versions.
On Legacy WINE the window decoration with a black fill shows at first, and then it becomes invisible (but the game seemingly occupies the same "space" shown initially. Using the Super+LMB window drag gesture available on KDE Plasma (or right-clicking its task icon -> More -> Move), one can drag the "window" to any monitor and the game will fill up the entire monitor's space as long as the "Borderless Windowed" Screen Mode has been picked in the game's Display Settings. This behaviour has been very consistent at least on my system. Toggling Screen Mode between "Borderless Windowed" and "Full Screen" makes the window go back to the initial "invisible but draggable" state.
On Stable/Beta WINE it starts much the same (a black-filled window), and the game goes fullscreen on one of the monitors. The behaviour of dragging the window back and forth between monitors now makes it deform/glitch and eventually morph into a draggable non-fullscreen window without decorations. Changing "Screen Mode" into "Full Screen" or "Borderless Windowed" makes the game window go back to the monitor it initially launched in, irrespective of the "Main Display" setting in the game (this holds for Legacy WINE as well, while the displays seem to be correctly enumerated, picking one or the other doesn't make a difference).
I have been struggling with this issue ever since I got a second monitor, and in all that time (for reasons unknown to me) the initial geometry and position of the FFXIV window has changed a few times, and that has affected in which monitor the game has launched in, and if it's gone "invisible" or not. The above is what I currently observe, but I suspect this odd behaviour depends on the position of the initial window. I'm not sure if it's of particular import anyway, since the real issue is that the game should respect the chosen monitor.
OS: Bazzite Linux (Version: 42.20250715.1)
XIVLauncher Version: 1.2.1 (Flatpak User)
Monitor Geometry: 2x 1440p Monitors, left in portrait mode, right one in landscape.
Output from kscreen-doctor -o command:
Output: 1 DP-1 a2e1976a-66cb-4d1b-b62c-9a334b720769
enabled
connected
priority 1
DisplayPort
replication source:0
Modes: 1:2560x1440@60! 2:2560x1440@165* 3:2560x1440@144 4:2560x1440@120 5:1920x1200@60 6:1920x1080@165 7:1920x1080@144 8:1920x1080@120 9:1920x1080@120 10:1920x1080@120 11:1920x1080@60 12:1920x1080@60 13:1920x1080@60 14:1920x1080@50 15:1600x1200@60 16:1680x1050@60 17:1280x1024@75 18:1280x1024@60 19:1440x900@60 20:1280x960@60 21:1280x800@60 22:1152x864@75 23:1280x720@60 24:1280x720@60 25:1280x720@60 26:1280x720@50 27:1024x768@75 28:1024x768@60 29:800x600@75 30:800x600@60 31:720x576@50 32:720x576@50 33:720x480@60 34:720x480@60 35:720x480@60 36:720x480@60 37:640x480@75 38:640x480@60 39:640x480@60 40:720x400@70 41:1600x1200@165 42:1280x1024@165 43:1024x768@165 44:1920x1200@165 45:1280x800@165 46:1600x900@60 47:1600x900@165 48:1368x768@60 49:1368x768@165 50:1280x720@165
Geometry: 1372,636 2439x1372
Scale: 1.05
Rotation: 1
Overscan: 0
Vrr: Automatic
RgbRange: Automatic
HDR: disabled
Wide Color Gamut: disabled
ICC profile: none
Color profile source: EDID
Color power preference: prefer efficiency and performance
Brightness control: supported, set to 100% and dimming to 100%
DDC/CI: allowed
Color resolution: automatic (10), range: [8; 16] bits per color
Allow EDR: unsupported
Output: 2 DP-2 b4fc4cf9-aae4-4e15-84c6-5f3df9e8adf3
enabled
connected
priority 2
DisplayPort
replication source:0
Modes: 51:2560x1440@60! 52:2560x1440@165 53:2560x1440@144 54:2560x1440@120* 55:1920x1200@60 56:1920x1080@165 57:1920x1080@144 58:1920x1080@120 59:1920x1080@120 60:1920x1080@120 61:1920x1080@60 62:1920x1080@60 63:1920x1080@60 64:1920x1080@50 65:1600x1200@60 66:1680x1050@60 67:1280x1024@75 68:1280x1024@60 69:1440x900@60 70:1280x960@60 71:1280x800@60 72:1152x864@75 73:1280x720@60 74:1280x720@60 75:1280x720@60 76:1280x720@50 77:1024x768@75 78:1024x768@60 79:800x600@75 80:800x600@60 81:720x576@50 82:720x576@50 83:720x480@60 84:720x480@60 85:720x480@60 86:720x480@60 87:640x480@75 88:640x480@60 89:640x480@60 90:720x400@70 91:1600x1200@165 92:1280x1024@165 93:1024x768@165 94:1920x1200@165 95:1280x800@165 96:1600x900@60 97:1600x900@165 98:1368x768@60 99:1368x768@165 100:1280x720@165
Geometry: 0,0 1372x2439
Scale: 1.05
Rotation: 2
Overscan: 0
Vrr: Automatic
RgbRange: Automatic
HDR: disabled
Wide Color Gamut: disabled
ICC profile: /home/looselyrigorous/Downloads/rtings-icc-profile.icm
Color profile source: EDID
Color power preference: prefer efficiency and performance
Brightness control: supported, set to 100% and dimming to 100%
DDC/CI: allowed
Color resolution: automatic (10), range: [8; 16] bits per color
Allow EDR: unsupported
Please let me know if you need more information.
I run a dual monitor setup (one portrait, one landscape) and most of the time the game will not launch on the correct monitor, and also doesn't respect in-game option changes to pin it to a specific display. This is an issue on Stable, Legacy and Beta WINE versions.
On Legacy WINE the window decoration with a black fill shows at first, and then it becomes invisible (but the game seemingly occupies the same "space" shown initially. Using the Super+LMB window drag gesture available on KDE Plasma (or right-clicking its task icon -> More -> Move), one can drag the "window" to any monitor and the game will fill up the entire monitor's space as long as the "Borderless Windowed" Screen Mode has been picked in the game's Display Settings. This behaviour has been very consistent at least on my system. Toggling Screen Mode between "Borderless Windowed" and "Full Screen" makes the window go back to the initial "invisible but draggable" state.
On Stable/Beta WINE it starts much the same (a black-filled window), and the game goes fullscreen on one of the monitors. The behaviour of dragging the window back and forth between monitors now makes it deform/glitch and eventually morph into a draggable non-fullscreen window without decorations. Changing "Screen Mode" into "Full Screen" or "Borderless Windowed" makes the game window go back to the monitor it initially launched in, irrespective of the "Main Display" setting in the game (this holds for Legacy WINE as well, while the displays seem to be correctly enumerated, picking one or the other doesn't make a difference).
I have been struggling with this issue ever since I got a second monitor, and in all that time (for reasons unknown to me) the initial geometry and position of the FFXIV window has changed a few times, and that has affected in which monitor the game has launched in, and if it's gone "invisible" or not. The above is what I currently observe, but I suspect this odd behaviour depends on the position of the initial window. I'm not sure if it's of particular import anyway, since the real issue is that the game should respect the chosen monitor.
OS: Bazzite Linux (Version: 42.20250715.1)
XIVLauncher Version: 1.2.1 (Flatpak User)
Monitor Geometry: 2x 1440p Monitors, left in portrait mode, right one in landscape.
Output from
kscreen-doctor -ocommand:Please let me know if you need more information.