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extern.c
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/*
* global variable initializaton
*
* @(#)extern.c 4.82 (Berkeley) 02/05/99
*
* Rogue: Exploring the Dungeons of Doom
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
* See the file LICENSE for full copyright and licensing information.
*/
/* All global variables are defined here, or in vers.c or init.c */
#include "modern_curses.h"
#include "extern.h"
#include "config.h"
#include "rogue.h"
int after; /* True if we want after daemons */
int again; /* Repeating the last command */
int noscore = false; /* Was a wizard sometime */
int seenstairs; /* Have seen the stairs (for lsd) */
int amulet = false; /* He found the amulet */
int door_stop = false; /* Stop running when we pass a door */
int fight_flush = false; /* True if toilet input */
int firstmove = false; /* First move after setting door_stop */
int got_ltc = false; /* We have gotten the local tty chars */
int has_hit = false; /* Has a "hit" message pending in msg */
int in_shell = false; /* True if executing a shell */
int inv_describe = true; /* Say which way items are being used */
int jump = false; /* Show running as series of jumps */
int kamikaze = false; /* to_death really to DEATH */
int lower_msg = false; /* Messages should start w/lower case */
int move_on = false; /* Next move shouldn't pick up items */
int msg_esc = false; /* Check for ESC from msg's --More-- */
int passgo = false; /* Follow passages */
int playing = true; /* True until he quits */
int q_comm = false; /* Are we executing a 'Q' command? */
int running = false; /* True if player is running */
int save_msg = true; /* Remember last msg */
int see_floor = true; /* Show the lamp illuminated floor */
int stat_msg = false; /* Should status() print as a msg() */
int terse = false; /* True if we should be short */
int to_death = false; /* Fighting is to the death! */
int tombstone = true; /* Print out tombstone at end */
#ifdef MASTER
int wizard = false; /* True if allows wizard commands */
#endif
int pack_used[MAXPACK + 1] = { /* Is the character used in the pack? +1 for paranoia */
false, false, false, false, false, false, false, false, false,
false, false, false, false, false, false, false, false, false,
false, false, false, false, false, false, false, false,
false, /* paranoia */
};
int dir_ch; /* Direction from last get_dir() call */
char home[MAXSTR + 1] = {'\0'}; /* User's home directory plus a trailing /, +1 for paranoia */
char file_name[MAXSTR + 1] = {'\0'}; /* rogue save file path, +1 for paranoia */
char lock_path[MAXSTR + 1] = {'\0'}; /* rogue lock file path, +1 for paranoia */
char score_path[MAXSTR + 1] = {'\0'}; /* rogue score file path, +1 for paranoia */
char huh[MAXSTR+1]; /* The last message printed, +1 for paranoia */
const char *p_colors[MAXPOTIONS + 1]; /* Colors of the potions, +1 for paranoia */
char prbuf[PFBUF_LEN + 1] = {'\0'}; /* buffer for snprintfs, +1 for paranoia */
const char *r_stones[MAXRINGS + 1]; /* Stone settings of the rings, +1 for paranoia */
int runch; /* Direction player is running */
char *s_names[MAXSCROLLS + 1]; /* Names of the scrolls, +1 for paranoia */
int take; /* Thing she is taking */
const char *ws_made[MAXSTICKS]; /* What sticks are made of */
char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */
int orig_dsusp; /* Original dsusp char */
char fruit[MAXSTR+1] = /* Favorite fruit, +1 for paranoia */
{ 's', 'l', 'i', 'm', 'e', '-', 'm', 'o', 'l', 'd', '\0' };
const char *inv_t_name[] = {
"Overwrite",
"Slow",
"Clear"
};
int l_last_comm = '\0'; /* Last last_comm */
int l_last_dir = '\0'; /* Last last_dir */
int last_comm = '\0'; /* Last command typed */
int last_dir = '\0'; /* Last direction given */
const char *tr_name[] = { /* Names of the traps */
"a trapdoor",
"an arrow trap",
"a sleeping gas trap",
"a bear trap",
"a teleport trap",
"a poison dart trap",
"a rust trap",
"a mysterious trap"
};
int n_objs; /* # items listed in inventory() call */
int ntraps; /* Number of traps on this level */
int hungry_state = 0; /* How hungry is he */
int inpack = 0; /* Number of things in pack */
int inv_type = 0; /* Type of inventory to use */
int level = 1; /* What level she is on */
int max_hit; /* Max damage done to her in to_death */
int max_level; /* Deepest player has gone */
int mpos = 0; /* Where cursor is on top line */
int no_food = 0; /* Number of levels without food */
const int a_class[MAXARMORS] = { /* Armor class for each armor type */
8, /* LEATHER */
7, /* RING_MAIL */
7, /* STUDDED_LEATHER */
6, /* SCALE_MAIL */
5, /* CHAIN_MAIL */
4, /* SPLINT_MAIL */
4, /* BANDED_MAIL */
3, /* PLATE_MAIL */
};
int count = 0; /* Number of times to repeat command */
FILE *scoreboard = NULL; /* File descriptor for score file */
int food_left; /* Amount of food in hero's stomach */
int lastscore = -1; /* Score before this turn */
int no_command = 0; /* Number of turns asleep */
int no_move = 0; /* Number of turns held in place */
int purse = 0; /* How much gold he has */
int quiet = 0; /* Number of quiet turns */
int vf_hit = 0; /* Number of time flytrap has hit */
unsigned int dnum; /* Dungeon number */
#if defined(NON_BSD_RN_GENERATOR)
unsigned int seed; /* Random number seed */
#endif
const int e_levels[] = {
10L,
20L,
40L,
80L,
160L,
320L,
640L,
1300L,
2600L,
5200L,
13000L,
26000L,
50000L,
100000L,
200000L,
400000L,
800000L,
2000000L,
4000000L,
8000000L,
0L
};
coord delta; /* Change indicated to get_dir() */
coord oldpos; /* Position before last look() call */
coord stairs; /* Location of staircase */
PLACE places[(MAXLINES*MAXCOLS) + 1]; /* level map, +1 for paranoia */
THING *cur_armor; /* What he is wearing */
THING *cur_ring[2]; /* Which rings are being worn */
THING *cur_weapon; /* Which weapon he is weilding */
THING *l_last_pick = NULL; /* Last last_pick */
THING *last_pick = NULL; /* Last object picked in get_item() */
THING *lvl_obj = NULL; /* List of objects on this level */
THING *mlist = NULL; /* List of monsters on the level */
THING player; /* His stats */
/* restart of game */
WINDOW *hw = NULL; /* used as a scratch window */
#define INIT_STATS { 16, 0, 1, 10, 12, "1x4", 12 }
struct stats max_stats = INIT_STATS; /* The maximum for the player */
struct room *oldrp; /* Roomin(&oldpos) */
struct room rooms[MAXROOMS + 1]; /* One for each room -- A level, +1 for paranoia */
struct room passages[MAXPASS + 1] = /* One for each passage, +1 for paranoia */
{
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} } /* paranoia */
};
#define ___ 1
#define XX 10
struct monster monsters[26 + 1] =
{
/* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */
{ "aquator", 0, ISMEAN, { XX, 20, 5, 2, ___, "0x0/0x0" } },
{ "bat", 0, ISFLY, { XX, 1, 1, 3, ___, "1x2" } },
{ "centaur", 15, 0, { XX, 17, 4, 4, ___, "1x2/1x5/1x5" } },
{ "dragon", 100, ISMEAN, { XX,5000, 10, -1, ___, "1x8/1x8/3x10" } },
{ "emu", 0, ISMEAN, { XX, 2, 1, 7, ___, "1x2" } },
{ "venus flytrap", 0, ISMEAN, { XX, 80, 8, 3, ___, "%%%x0" } },
/* NOTE: the damage is %%% so that xstr won't merge this */
/* string with others, since it is written on in the program */
{ "griffin", 20, ISMEAN|ISFLY|ISREGEN, { XX,2000, 13, 2, ___, "4x3/3x5" } },
{ "hobgoblin", 0, ISMEAN, { XX, 3, 1, 5, ___, "1x8" } },
{ "ice monster", 0, 0, { XX, 5, 1, 9, ___, "0x0" } },
{ "jabberwock", 70, 0, { XX,3000, 15, 6, ___, "2x12/2x4" } },
{ "kestrel", 0, ISMEAN|ISFLY, { XX, 1, 1, 7, ___, "1x4" } },
{ "leprechaun", 0, 0, { XX, 10, 3, 8, ___, "1x1" } },
{ "medusa", 40, ISMEAN, { XX,200, 8, 2, ___, "3x4/3x4/2x5" } },
{ "nymph", 100, 0, { XX, 37, 3, 9, ___, "0x0" } },
{ "orc", 15, ISGREED,{ XX, 5, 1, 6, ___, "1x8" } },
{ "phantom", 0, ISINVIS,{ XX,120, 8, 3, ___, "4x4" } },
{ "quagga", 0, ISMEAN, { XX, 15, 3, 3, ___, "1x5/1x5" } },
{ "rattlesnake", 0, ISMEAN, { XX, 9, 2, 3, ___, "1x6" } },
{ "snake", 0, ISMEAN, { XX, 2, 1, 5, ___, "1x3" } },
{ "troll", 50, ISREGEN|ISMEAN,{ XX, 120, 6, 4, ___, "1x8/1x8/2x6" } },
{ "black unicorn", 0, ISMEAN, { XX,190, 7, -2, ___, "1x9/1x9/2x9" } },
{ "vampire", 20, ISREGEN|ISMEAN,{ XX,350, 8, 1, ___, "1x10" } },
{ "wraith", 0, 0, { XX, 55, 5, 4, ___, "1x6" } },
{ "xeroc", 30, 0, { XX,100, 7, 7, ___, "4x4" } },
{ "yeti", 30, 0, { XX, 50, 4, 6, ___, "1x6/1x6" } },
{ "zombie", 0, ISMEAN, { XX, 6, 2, 8, ___, "1x8" } },
{ "", 0, 0, { 0, 0, 0, 0, 0, "" } }, /* paranoia */
};
#undef ___
#undef XX
struct obj_info things[NUMTHINGS + 1] = {
{ 0, 26 }, /* potion */
{ 0, 36 }, /* scroll */
{ 0, 16 }, /* food */
{ 0, 7 }, /* weapon */
{ 0, 7 }, /* armor */
{ 0, 4 }, /* ring */
{ 0, 4 }, /* stick */
{ 0, 0 }, /* paranoia */
};
struct obj_info arm_info[MAXARMORS + 1] = {
{ "leather armor", 20, 20, NULL, false },
{ "ring mail", 15, 25, NULL, false },
{ "studded leather armor", 15, 20, NULL, false },
{ "scale mail", 13, 30, NULL, false },
{ "chain mail", 12, 75, NULL, false },
{ "splint mail", 10, 80, NULL, false },
{ "banded mail", 10, 90, NULL, false },
{ "plate mail", 5, 150, NULL, false },
{ NULL, 0, 0, NULL, false }, /* paranoia */
};
struct obj_info pot_info[MAXPOTIONS + 1] = {
{ "confusion", 7, 5, NULL, false },
{ "hallucination", 8, 5, NULL, false },
{ "poison", 8, 5, NULL, false },
{ "gain strength", 13, 150, NULL, false },
{ "see invisible", 3, 100, NULL, false },
{ "healing", 13, 130, NULL, false },
{ "monster detection", 6, 130, NULL, false },
{ "magic detection", 6, 105, NULL, false },
{ "raise level", 2, 250, NULL, false },
{ "extra healing", 5, 200, NULL, false },
{ "haste self", 5, 190, NULL, false },
{ "restore strength", 13, 130, NULL, false },
{ "blindness", 5, 5, NULL, false },
{ "levitation", 6, 75, NULL, false },
{ NULL, 0, 0, NULL, false }, /* paranoia */
};
struct obj_info ring_info[MAXRINGS + 1] = {
{ "protection", 9, 400, NULL, false },
{ "add strength", 9, 400, NULL, false },
{ "sustain strength", 5, 280, NULL, false },
{ "searching", 10, 420, NULL, false },
{ "see invisible", 10, 310, NULL, false },
{ "adornment", 1, 10, NULL, false },
{ "aggravate monster", 10, 10, NULL, false },
{ "dexterity", 8, 440, NULL, false },
{ "increase damage", 8, 400, NULL, false },
{ "regeneration", 4, 460, NULL, false },
{ "slow digestion", 9, 240, NULL, false },
{ "teleportation", 5, 30, NULL, false },
{ "stealth", 7, 470, NULL, false },
{ "maintain armor", 5, 380, NULL, false },
{ NULL, 0, 0, NULL, false }, /* paranoia */
};
struct obj_info scr_info[MAXSCROLLS + 1] = {
{ "monster confusion", 7, 140, NULL, false },
{ "magic mapping", 4, 150, NULL, false },
{ "hold monster", 2, 180, NULL, false },
{ "sleep", 3, 5, NULL, false },
{ "enchant armor", 7, 160, NULL, false },
{ "identify potion", 10, 80, NULL, false },
{ "identify scroll", 10, 80, NULL, false },
{ "identify weapon", 6, 80, NULL, false },
{ "identify armor", 7, 100, NULL, false },
{ "identify ring, wand or staff", 10, 115, NULL, false },
{ "scare monster", 3, 200, NULL, false },
{ "food detection", 2, 60, NULL, false },
{ "teleportation", 5, 165, NULL, false },
{ "enchant weapon", 8, 150, NULL, false },
{ "create monster", 4, 75, NULL, false },
{ "remove curse", 7, 105, NULL, false },
{ "aggravate monsters", 3, 20, NULL, false },
{ "protect armor", 2, 250, NULL, false },
{ NULL, 0, 0, NULL, false }, /* paranoia */
};
struct obj_info weap_info[MAXWEAPONS + 1 + 1] = {
{ "mace", 11, 8, NULL, false },
{ "long sword", 11, 15, NULL, false },
{ "short bow", 12, 15, NULL, false },
{ "arrow", 12, 1, NULL, false },
{ "dagger", 8, 3, NULL, false },
{ "two handed sword", 10, 75, NULL, false },
{ "dart", 12, 2, NULL, false },
{ "shuriken", 12, 5, NULL, false },
{ "spear", 12, 5, NULL, false },
{ NULL, 0 }, /* DO NOT REMOVE: fake entry for dragon's breath */
{ NULL, 0, 0, NULL, false }, /* paranoia */
};
struct obj_info ws_info[MAXSTICKS + 1] = {
{ "light", 12, 250, NULL, false },
{ "invisibility", 6, 5, NULL, false },
{ "lightning", 3, 330, NULL, false },
{ "fire", 3, 330, NULL, false },
{ "cold", 3, 330, NULL, false },
{ "polymorph", 15, 310, NULL, false },
{ "magic missile", 10, 170, NULL, false },
{ "haste monster", 10, 5, NULL, false },
{ "slow monster", 11, 350, NULL, false },
{ "drain life", 9, 300, NULL, false },
{ "nothing", 1, 5, NULL, false },
{ "teleport away", 6, 340, NULL, false },
{ "teleport to", 6, 50, NULL, false },
{ "cancellation", 5, 280, NULL, false },
{ NULL, 0, 0, NULL, false }, /* paranoia */
};
const struct h_list helpstr[] = {
{'?', " prints help", true},
{'/', " identify object", true},
{'h', " left", true},
{'j', " down", true},
{'k', " up", true},
{'l', " right", true},
{'y', " up & left", true},
{'u', " up & right", true},
{'b', " down & left", true},
{'n', " down & right", true},
{'H', " run left", false},
{'J', " run down", false},
{'K', " run up", false},
{'L', " run right", false},
{'Y', " run up & left", false},
{'U', " run up & right", false},
{'B', " run down & left", false},
{'N', " run down & right", false},
{CTRL('H'), " run left until adjacent", false},
{CTRL('J'), " run down until adjacent", false},
{CTRL('K'), " run up until adjacent", false},
{CTRL('L'), " run right until adjacent", false},
{CTRL('Y'), " run up & left until adjacent", false},
{CTRL('U'), " run up & right until adjacent", false},
{CTRL('B'), " run down & left until adjacent", false},
{CTRL('N'), " run down & right until adjacent", false},
{'\0', " <SHIFT><dir>: run that way", true},
{'\0', " <CTRL><dir>: run till adjacent", true},
{'f', "<dir> fight till death or near death", true},
{'t', "<dir> throw something", true},
{'m', "<dir> move onto without picking up", true},
{'z', "<dir> zap a wand in a direction", true},
{'^', "<dir> identify trap type", true},
{'s', " search for trap/secret door", true},
{'>', " go down a staircase", true},
{'<', " go up a staircase", true},
{'.', " rest for a turn", true},
{',', " pick something up", true},
{'i', " inventory", true},
{'I', " inventory single item", true},
{'q', " quaff potion", true},
{'r', " read scroll", true},
{'e', " eat food", true},
{'w', " wield a weapon", true},
{'W', " wear armor", true},
{'T', " take armor off", true},
{'P', " put on ring", true},
{'R', " remove ring", true},
{'d', " drop object", true},
{'c', " call object", true},
{'a', " repeat last command", true},
{')', " print current weapon", true},
{']', " print current armor", true},
{'=', " print current rings", true},
{'@', " print current stats", true},
{'D', " recall what's been discovered", true},
{'o', " examine/set options", true},
{CTRL('R'), " redraw screen", true},
{CTRL('P'), " repeat last message", true},
{ESCAPE, " cancel command, ^[ is the escape key", true},
{'S', " save game", true},
{'Q', " quit", true},
{'!', " shell escape", true},
{'F', "<dir> fight till either of you dies", true},
{'v', " print version, release, dungeon number",true},
{0, NULL }
};
int numscores = NUMSCORES;
char *Numname;
int allscore;
int between;
#define _X_ { EMPTY }
struct delayed_action d_list[MAXDAEMONS+1] = {
_X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
_X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
_X_
};
int group = 2;