The old SDL_SetWindowGrab()/SDL_WarpMouse()/relative mouse move method is unreliable and broken on some platforms. We should wrap the new SDL_SetRelativeMouseMode() call instead, which supposedly does this in a proper, portable way.
The HScale and VScale widgets in the Eelium GUI needs to use this new method, as they're currently unusable in some environments.
The old SDL_SetWindowGrab()/SDL_WarpMouse()/relative mouse move method is unreliable and broken on some platforms. We should wrap the new SDL_SetRelativeMouseMode() call instead, which supposedly does this in a proper, portable way.
The HScale and VScale widgets in the Eelium GUI needs to use this new method, as they're currently unusable in some environments.