Ps2Recomp> .\ps2EntryRunner.exe
Using argv boot path
INFO: Initializing raylib 5.5
INFO: Platform backend: DESKTOP (GLFW)
INFO: Supported raylib modules:
INFO: > rcore:..... loaded (mandatory)
INFO: > rlgl:...... loaded (mandatory)
INFO: > rshapes:... loaded (optional)
INFO: > rtextures:. loaded (optional)
INFO: > rtext:..... loaded (optional)
INFO: > rmodels:... loaded (optional)
INFO: > raudio:.... loaded (optional)
INFO: DISPLAY: Device initialized successfully
INFO: > Display size: 1366 x 768
INFO: > Screen size: 640 x 448
INFO: > Render size: 640 x 448
INFO: > Viewport offsets: 0, 0
INFO: GLAD: OpenGL extensions loaded successfully
INFO: GL: Supported extensions count: 187
INFO: GL: OpenGL device information:
INFO: > Vendor: Intel
INFO: > Renderer: Intel(R) HD Graphics 4000
INFO: > Version: 3.3.0 - Build 10.18.10.5069
INFO: > GLSL: 3.30 - Build 10.18.10.5069
INFO: GL: VAO extension detected, VAO functions loaded successfully
INFO: GL: NPOT textures extension detected, full NPOT textures supported
INFO: GL: DXT compressed textures supported
INFO: GL: ETC2/EAC compressed textures supported
INFO: PLATFORM: DESKTOP (GLFW - Win32): Initialized successfully
INFO: TEXTURE: [ID 1] Texture loaded successfully (1x1 | R8G8B8A8 | 1 mipmaps)
INFO: TEXTURE: [ID 1] Default texture loaded successfully
INFO: SHADER: [ID 1] Vertex shader compiled successfully
INFO: SHADER: [ID 2] Fragment shader compiled successfully
INFO: SHADER: [ID 3] Program shader loaded successfully
INFO: SHADER: [ID 3] Default shader loaded successfully
INFO: RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)
INFO: RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)
INFO: RLGL: Default OpenGL state initialized successfully
INFO: TEXTURE: [ID 2] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps)
INFO: FONT: Default font loaded successfully (224 glyphs)
INFO: SYSTEM: Working Directory: C:\Users\freea\Downloads\Ps2Recomp
INFO: AUDIO: Device initialized successfully
INFO: > Backend: miniaudio | WASAPI
INFO: > Format: 32-bit IEEE Floating Point -> 32-bit IEEE Floating Point
INFO: > Channels: 2 -> 2
INFO: > Sample rate: 48000 -> 48000
INFO: > Periods size: 1440
INFO: TIMER: Target time per frame: 16.667 milliseconds
Loading segment: 0x100000 - 0x2c4390 (filesz: 0x1c4390, memsz: 0x1c4390)
Registered code region: 100000 - 2c4390Loading segment: 0x2c4400 - 0x331a38 (filesz: 0x3c1ee, memsz: 0x6d638)
ELF file loaded successfully. Entry point: 0x100008Starting execution at address 0x100008INFO: TEXTURE: [ID 3] Texture loaded successfully (640x512 | R8G8B8A8 | 1 mipmaps)
Warning: Function at address 0x100008 not found
[dispatch:first-bad-pc] bad=0x100008 ra=0x0 sp=0x1fffff0 gp=0x0 v0=0x0 v1=0x0 a0=0x0 a1=0x0 trace=0x100008 [stack] +0=0x0 +4=0x0 +8=0x0 +c=0x0 +10=0x0 +14=0x0 +18=0x0 +1c=0x0 +20=0x0 +24=0x0 +28=0x0 +2c=0x0 +30=0x0 +34=0x0 +38=0x0 +3c=0x0
Error: Called unimplemented function at address 0x100008 ra=0x0 sp=0x1fffff0 gp=0x0 a0=0x0 hostTid=6568 pcTrace=0x100008
Game thread returned. PC=0x100008 RA=0x0
INFO: TEXTURE: [ID 3] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 2] Unloaded texture data from VRAM (GPU)
INFO: SHADER: [ID 3] Default shader unloaded successfully
INFO: TEXTURE: [ID 1] Default texture unloaded successfully
INFO: Window closed successfully
[run] exiting loop, activeThreads=0
Ps2Recomp> .\ps2EntryRunner.exe
Using argv boot path
INFO: Initializing raylib 5.5
INFO: Platform backend: DESKTOP (GLFW)
INFO: Supported raylib modules:
INFO: > rcore:..... loaded (mandatory)
INFO: > rlgl:...... loaded (mandatory)
INFO: > rshapes:... loaded (optional)
INFO: > rtextures:. loaded (optional)
INFO: > rtext:..... loaded (optional)
INFO: > rmodels:... loaded (optional)
INFO: > raudio:.... loaded (optional)
INFO: DISPLAY: Device initialized successfully
INFO: > Display size: 1366 x 768
INFO: > Screen size: 640 x 448
INFO: > Render size: 640 x 448
INFO: > Viewport offsets: 0, 0
INFO: GLAD: OpenGL extensions loaded successfully
INFO: GL: Supported extensions count: 187
INFO: GL: OpenGL device information:
INFO: > Vendor: Intel
INFO: > Renderer: Intel(R) HD Graphics 4000
INFO: > Version: 3.3.0 - Build 10.18.10.5069
INFO: > GLSL: 3.30 - Build 10.18.10.5069
INFO: GL: VAO extension detected, VAO functions loaded successfully
INFO: GL: NPOT textures extension detected, full NPOT textures supported
INFO: GL: DXT compressed textures supported
INFO: GL: ETC2/EAC compressed textures supported
INFO: PLATFORM: DESKTOP (GLFW - Win32): Initialized successfully
INFO: TEXTURE: [ID 1] Texture loaded successfully (1x1 | R8G8B8A8 | 1 mipmaps)
INFO: TEXTURE: [ID 1] Default texture loaded successfully
INFO: SHADER: [ID 1] Vertex shader compiled successfully
INFO: SHADER: [ID 2] Fragment shader compiled successfully
INFO: SHADER: [ID 3] Program shader loaded successfully
INFO: SHADER: [ID 3] Default shader loaded successfully
INFO: RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)
INFO: RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)
INFO: RLGL: Default OpenGL state initialized successfully
INFO: TEXTURE: [ID 2] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps)
INFO: FONT: Default font loaded successfully (224 glyphs)
INFO: SYSTEM: Working Directory: C:\Users\freea\Downloads\Ps2Recomp
INFO: AUDIO: Device initialized successfully
INFO: > Backend: miniaudio | WASAPI
INFO: > Format: 32-bit IEEE Floating Point -> 32-bit IEEE Floating Point
INFO: > Channels: 2 -> 2
INFO: > Sample rate: 48000 -> 48000
INFO: > Periods size: 1440
INFO: TIMER: Target time per frame: 16.667 milliseconds
Loading segment: 0x100000 - 0x2c4390 (filesz: 0x1c4390, memsz: 0x1c4390)
Registered code region: 100000 - 2c4390Loading segment: 0x2c4400 - 0x331a38 (filesz: 0x3c1ee, memsz: 0x6d638)
ELF file loaded successfully. Entry point: 0x100008Starting execution at address 0x100008INFO: TEXTURE: [ID 3] Texture loaded successfully (640x512 | R8G8B8A8 | 1 mipmaps)
Warning: Function at address 0x100008 not found
[dispatch:first-bad-pc] bad=0x100008 ra=0x0 sp=0x1fffff0 gp=0x0 v0=0x0 v1=0x0 a0=0x0 a1=0x0 trace=0x100008 [stack] +0=0x0 +4=0x0 +8=0x0 +c=0x0 +10=0x0 +14=0x0 +18=0x0 +1c=0x0 +20=0x0 +24=0x0 +28=0x0 +2c=0x0 +30=0x0 +34=0x0 +38=0x0 +3c=0x0
Error: Called unimplemented function at address 0x100008 ra=0x0 sp=0x1fffff0 gp=0x0 a0=0x0 hostTid=6568 pcTrace=0x100008
Game thread returned. PC=0x100008 RA=0x0
INFO: TEXTURE: [ID 3] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 2] Unloaded texture data from VRAM (GPU)
INFO: SHADER: [ID 3] Default shader unloaded successfully
INFO: TEXTURE: [ID 1] Default texture unloaded successfully
INFO: Window closed successfully
[run] exiting loop, activeThreads=0