Because I finally had call to trim a huge data set (New York City within the official boundary polygon => around 700,000 vertices submitted to sp::point.in.polygon or sf::st_within). The latter especially does not scale well at all, and took something like half an hour. I should just bundle clipper like I already have in moveability and use that instead. That should make it entirely scalable.
Because I finally had call to trim a huge data set (New York City within the official boundary polygon => around 700,000 vertices submitted to
sp::point.in.polygonorsf::st_within). The latter especially does not scale well at all, and took something like half an hour. I should just bundleclipperlike I already have inmoveabilityand use that instead. That should make it entirely scalable.