Hi,
trying to build with cmake -S examples -B build -G "Visual Studio 17 2022" ../../anima/LuaJIT-imgui/cimnodes_editor/imgui-node-editor/examples
throws errors:
4>C:\LuaGL\gitsources\anima\LuaJIT-ImGui\cimnodes_editor\imgui-node-editor\imgui_node_editor.cpp(42,22): error C3861: 'IM_TRUNC': no se encontró el identificador
4>C:\LuaGL\gitsources\anima\LuaJIT-ImGui\cimnodes_editor\imgui-node-editor\imgui_node_editor.cpp(43,22): error C3861: 'IM_TRUNC': no se encontró el identificador
4>C:\LuaGL\gitsources\anima\LuaJIT-ImGui\cimnodes_editor\imgui-node-editor\imgui_node_editor.cpp(44,22): error C3861: 'IM_TRUNC': no se encontró el identificador
4>C:\LuaGL\gitsources\anima\LuaJIT-ImGui\cimnodes_editor\imgui-node-editor\imgui_node_editor.cpp(45,22): error C3861: 'IM_TRUNC': no se encontró el identificador
4>C:\LuaGL\gitsources\anima\LuaJIT-ImGui\cimnodes_editor\imgui-node-editor\imgui_node_editor.cpp(51,9): error C3861: 'IsNamedKey': no se encontró el identificador
with latest imgui and mingw64 it is even worse:
C:\LuaGL\gitsources\anima\LuaJIT-ImGui\cimnodes_editor\imgui-node-editor\imgui_extra_math.inl:34:15: error: redefinition of 'ImVec2 operator*(float, const ImVec2&)'
34 | inline ImVec2 operator*(const float lhs, const ImVec2& rhs)
| ^~~~~~~~
C:\LuaGL\gitsources\anima\LuaJIT-ImGui\cimnodes_editor\imgui-node-editor\imgui_node_editor_internal.h:71:35: error: 'remove_const_t' in namespace 'std' does not name a template type; did you mean 'remove_const'?
71 | using check_type = ::std::remove_const_t<__boost_has_member_T__>;
Hi,
trying to build with
cmake -S examples -B build -G "Visual Studio 17 2022" ../../anima/LuaJIT-imgui/cimnodes_editor/imgui-node-editor/examplesthrows errors:
with latest imgui and mingw64 it is even worse: