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discordbot.go
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package main
import (
"fmt"
"io"
"log"
"math/rand"
"os"
"time"
"github.com/bwmarrin/discordgo"
"github.com/gin-gonic/gin"
"github.com/rs/zerolog"
"github.com/tr4cks/power/modules"
)
type DiscordBot struct {
config *DiscordBotConfig
module modules.Module
logger zerolog.Logger
session *discordgo.Session
registeredCommands []*discordgo.ApplicationCommand
}
type DiscordBotConfig struct {
BotToken string `yaml:"bot-token" validate:"required"`
GuildId string `yaml:"guild-id"`
CuteDMs bool `yaml:"cute-dms"`
}
func (d *DiscordBot) Start() error {
err := d.session.Open()
if err != nil {
return fmt.Errorf("cannot open the session: %w", err)
}
d.logger.Info().Msg("Adding commands...")
registeredCommands := make([]*discordgo.ApplicationCommand, len(commands))
for i, v := range commands {
cmd, err := d.session.ApplicationCommandCreate(d.session.State.User.ID, d.config.GuildId, v)
if err != nil {
d.logger.Panic().Err(err).Msg(fmt.Sprintf("Cannot create '%v' command: %v", v.Name, err))
}
registeredCommands[i] = cmd
}
d.registeredCommands = registeredCommands
return nil
}
func (d *DiscordBot) Stop() {
d.logger.Info().Msg("Removing commands...")
for _, v := range d.registeredCommands {
err := d.session.ApplicationCommandDelete(d.session.State.User.ID, d.config.GuildId, v.ID)
if err != nil {
log.Panicf("Cannot delete '%v' command: %v", v.Name, err)
}
}
err := d.session.Close()
if err != nil {
d.logger.Error().Err(err).Msg("Unable to close the session")
}
d.logger.Info().Msg("Gracefully shutting down")
}
func (d *DiscordBot) serverStatusHandler(s *discordgo.Session, i *discordgo.InteractionCreate) {
logger := d.logger.With().Str("username", i.Member.User.Username).Logger()
logger.Info().Msg("A user tries to check the server status")
sendFollowup := func(content string) {
_, err := s.FollowupMessageCreate(i.Interaction, true, &discordgo.WebhookParams{
Flags: discordgo.MessageFlagsEphemeral,
Content: content,
})
if err != nil {
logger.Error().Err(err).Msg("Failed to send follow-up message")
}
}
err := s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Flags: discordgo.MessageFlagsEphemeral,
Content: "⏳ Connecting to the server… Please wait",
},
})
if err != nil {
logger.Error().Err(err).Msg("Failed to send interaction response")
return
}
powerState, ledState := d.module.State()
for _, state := range []struct {
err error
msg string
}{
{powerState.Err, "Failed to retrieve POWER state"},
{ledState.Err, "Failed to retrieve LED state"},
} {
if state.err != nil {
logger.Error().Err(state.err).Msg(state.msg)
sendFollowup("❌ Oops! Something went wrong while starting the server")
return
}
}
if powerState.Value || ledState.Value {
sendFollowup("🌞 Server is awake!")
} else {
sendFollowup("💤 Server is asleep!")
}
}
func (d *DiscordBot) monitorServerStartup(s *discordgo.Session, i *discordgo.InteractionCreate) {
logger := d.logger.With().Str("username", i.Member.User.Username).Logger()
logger.Info().Msg("Monitoring server startup...")
sendFollowup := func(content string) {
_, err := s.FollowupMessageCreate(i.Interaction, true, &discordgo.WebhookParams{
Flags: discordgo.MessageFlagsEphemeral,
Content: content,
})
if err != nil {
logger.Error().Err(err).Msg("Failed to send follow-up message")
}
}
sendDM := func(content string) error {
channel, err := s.UserChannelCreate(i.Member.User.ID)
if err != nil {
return fmt.Errorf("cannot create DM channel: %w", err)
}
message, err := s.ChannelMessageSend(channel.ID, content)
if err != nil {
return fmt.Errorf("cannot send DM message: %w", err)
}
time.AfterFunc(10*time.Minute, func() {
err := s.ChannelMessageDelete(channel.ID, message.ID)
if err != nil {
logger.Error().Err(err).Msg("Failed to delete DM message")
} else {
logger.Info().Msg("Deleted DM message")
}
})
return nil
}
getPrettyName := func() string {
if i.Member.Nick != "" {
return i.Member.Nick
}
if i.Member.User.GlobalName != "" {
return i.Member.User.GlobalName
}
return i.Member.User.Username
}
getStartupMessage := func() string {
if d.config.CuteDMs {
messages := []string{
"Ka-pow! %s, I think I did it… hopefully 😅",
"🔥 %s, I managed to turn it on… not sure how, but hey!",
"Zap! %s, everything’s up! Did I do that right?",
"Ka-blam! %s, all done… I think? Maybe?",
"✨ %s, mission complete… I think I did okay 😳",
"🔥 %s, I did the thing… kinda proud, but also scared 😳",
"Zap! %s, I pressed all the right buttons… I hope 😬",
"💥 %s, I did something… hopefully the right thing 😅",
"Ka-pow! %s, I think it worked… but maybe don’t touch anything yet 😬",
"🔥 %s, everything’s awake! I’m… kinda terrified though 😳",
"Ka-blam! %s, I tried really hard! Please say it’s okay 🥺",
"⚙️ %s, I flipped the switches and… it didn’t break! Yay?",
"Zap! %s, I did it! I’m 60%% sure that’s fine 😅",
}
return fmt.Sprintf(messages[rand.Intn(len(messages))], getPrettyName())
} else {
return fmt.Sprintf("✅ %s, the server is now online!", getPrettyName())
}
}
intervals, err := modules.GenerateLogarithmicIntervals(3*time.Minute, 5*time.Second, 40*time.Second, 1.5, 1.5)
if err != nil {
logger.Error().Err(err).Msg("Failed to generate intervals for server monitoring")
return
}
start := time.Now()
for _, interval := range intervals {
logger.Debug().
Dur("elapsed_time", time.Since(start).Round(time.Second)).
Dur("next_interval", interval.Round(time.Second)).
Msg("Waiting before next server check")
<-time.After(interval)
powerState, ledState := d.module.State()
if powerState.Err != nil || ledState.Err != nil {
logger.Error().Msg("Failed to retrieve server state during monitoring")
continue
}
if powerState.Value && ledState.Value {
elapsedDuration := time.Since(start).Round(time.Second)
logger.Info().Msgf("Server successfully started after %s", elapsedDuration)
msg := getStartupMessage()
err := sendDM(msg)
if err != nil {
logger.Error().Err(err).Msg("Failed to send DM to the user")
sendFollowup(msg)
}
return
}
}
logger.Warn().Msg("Server did not start within the timeout period")
msg := fmt.Sprintf("😅 %s, the server is taking longer than usual. Please check it manually", getPrettyName())
err = sendDM(msg)
if err != nil {
logger.Error().Err(err).Msg("Failed to send DM to the user")
sendFollowup(msg)
}
}
func (d *DiscordBot) powerOnHandler(s *discordgo.Session, i *discordgo.InteractionCreate) {
logger := d.logger.With().Str("username", i.Member.User.Username).Logger()
logger.Info().Msg("A user attempts to switch on the server")
sendFollowup := func(content string) {
_, err := s.FollowupMessageCreate(i.Interaction, true, &discordgo.WebhookParams{
Flags: discordgo.MessageFlagsEphemeral,
Content: content,
})
if err != nil {
logger.Error().Err(err).Msg("Failed to send follow-up message")
}
}
err := s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Flags: discordgo.MessageFlagsEphemeral,
Content: "⏳ Connecting to the server… Please wait",
},
})
if err != nil {
logger.Error().Err(err).Msg("Failed to send interaction response")
return
}
powerState, ledState := d.module.State()
for _, state := range []struct {
err error
msg string
}{
{powerState.Err, "Failed to retrieve POWER state"},
{ledState.Err, "Failed to retrieve LED state"},
} {
if state.err != nil {
logger.Error().Err(state.err).Msg(state.msg)
sendFollowup("❌ Oops! Something went wrong while starting the server")
return
}
}
if powerState.Value || ledState.Value {
logger.Info().Msg("The server is already switched on")
sendFollowup("✅ The server is already running!")
return
}
err = d.module.PowerOn()
if err != nil {
logger.Error().Err(err).Msg("A problem occurred when switching on the server")
sendFollowup("❌ Oops! Something went wrong while starting the server")
return
}
logger.Info().Msg("Server switched on")
sendFollowup("✨ The server is waking up! It’ll be ready soon")
go d.monitorServerStartup(s, i)
}
func (d *DiscordBot) powerOffHandler(s *discordgo.Session, i *discordgo.InteractionCreate) {
logger := d.logger.With().Str("username", i.Member.User.Username).Logger()
logger.Info().Msg("A user attempts to switch off the server")
sendFollowup := func(content string) {
_, err := s.FollowupMessageCreate(i.Interaction, true, &discordgo.WebhookParams{
Flags: discordgo.MessageFlagsEphemeral,
Content: content,
})
if err != nil {
logger.Error().Err(err).Msg("Failed to send follow-up message")
}
}
err := s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Flags: discordgo.MessageFlagsEphemeral,
Content: "⏳ Connecting to the server… Please wait",
},
})
if err != nil {
logger.Error().Err(err).Msg("Failed to send interaction response")
return
}
powerState, ledState := d.module.State()
for _, state := range []struct {
err error
msg string
}{
{powerState.Err, "Failed to retrieve POWER state"},
{ledState.Err, "Failed to retrieve LED state"},
} {
if state.err != nil {
logger.Error().Err(state.err).Msg(state.msg)
sendFollowup("❌ Oops! Something went wrong while stopping the server")
return
}
}
if !powerState.Value && !ledState.Value {
logger.Info().Msg("The server is already switched off")
sendFollowup("✅ The server is already stopped!")
return
}
err = d.module.PowerOff()
if err != nil {
logger.Error().Err(err).Msg("A problem occurred when switching off the server")
sendFollowup("❌ Oops! Something went wrong while stopping the server")
return
}
logger.Info().Msg("Server switched off")
sendFollowup("🛌 The server is shutting down!")
}
var commands = []*discordgo.ApplicationCommand{
{
Name: "server_status",
Description: "Provides the current status of the server",
},
{
Name: "power_on",
Description: "Turns the server on",
},
{
Name: "power_off",
Description: "Turns the server off",
DefaultMemberPermissions: func() *int64 {
perms := int64(discordgo.PermissionAdministrator)
return &perms
}(),
},
}
func NewDiscordBot(config *DiscordBotConfig, module modules.Module) (*DiscordBot, error) {
var outputWriter io.Writer = os.Stderr
if gin.Mode() != "release" {
outputWriter = zerolog.ConsoleWriter{Out: os.Stderr}
}
logger := zerolog.
New(outputWriter).
With().
Timestamp().
Str("scope", "discord").
Logger()
session, err := discordgo.New("Bot " + config.BotToken)
if err != nil {
return nil, fmt.Errorf("invalid bot parameters: %w", err)
}
bot := &DiscordBot{config, module, logger, session, nil}
commandHandlers := map[string]func(*discordgo.Session, *discordgo.InteractionCreate){
"server_status": bot.serverStatusHandler,
"power_on": bot.powerOnHandler,
"power_off": bot.powerOffHandler,
}
session.AddHandler(func(s *discordgo.Session, i *discordgo.InteractionCreate) {
if h, ok := commandHandlers[i.ApplicationCommandData().Name]; ok {
h(s, i)
}
})
session.AddHandler(func(s *discordgo.Session, r *discordgo.Ready) {
logger.Info().
Str("discriminator", s.State.User.Discriminator).
Str("username", s.State.User.Username).
Msg(fmt.Sprintf("Logged in as: %v#%v", s.State.User.Username, s.State.User.Discriminator))
})
return bot, nil
}