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Tileset Issues In LDtk #3

@bughunterstudios

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@bughunterstudios

Listed below are some current issues I've noticed with the tileset for LDtk.

  1. C shaped corridor. The lower route and upper route both have issues.
    image
  2. S shaped corridor. The lowest left corner has a straight red top rather than a corner red top.
    image
  3. Center pillar. The central pillar has no red top. Not sure if this is truly an error or not, it works the way it is.
    image
  4. Missing lower left corner. In the center empty space the lower left corner of the top right room is missing.
    image
  5. Bottom right corners don't have tendrils. The tendril like shading isn't being generated on bottom right corners.
    image
  6. Missing left wall on n shape. On this n shaped corridor the right route is missing a left wall.
    image
  7. U shape missing left red line. The left route on this u shape is missing a red top line on the right side.
    image
  8. More missing tendrils. A single floor tile shows missing tendrils on the top left, top right, and bottom right. These tendrils are also missing with other configurations like straight line corridors.
    image

Most of these issues are occurring due to a lack of tiles specifically for thin corridors or thin open spaces.

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