chore(deps): bump dotlottie-android to 0.13.6 (fix Android 16 crash)#46
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chore(deps): bump dotlottie-android to 0.13.6 (fix Android 16 crash)#46
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Fixes a hard crash on Android 16 Beta (SDK 36) triggered by the DotLottieDrawable stop/destroy lifecycle. Scudo detects an invalid chunk state during realloc inside native dotlottie_stop when a screen containing an animation is detached (e.g. via react-native-screens). dotlottie-android 0.13.6 ships the upstream fix: "fix: crash when loading DotLottieDrawable a second time". Closes #45
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Summary
dotlottie-androidfrom0.13.4→0.13.6inandroid/build.gradle.SIGABRThard crash on Android 16 Beta (SDK 36) triggered inside the nativedotlottie_stopcall during screen detachment.Why
Apps using
dotlottie-react-native0.7.4 / 0.8.0 crash on Android 16 Beta (SDK 36, observed on Galaxy S25 / M1S / R12S / M3Q) whenever a screen containing a DotLottie animation is navigated away from. Scudo (Android 16's hardened allocator) detects an invalid chunk state whiledotlottie_stopcallsrealloc, and aborts:Older Android releases tolerated the double-free; Scudo on SDK 36 does not. The underlying memory-corruption bug is in the native core and was fixed upstream in
dotlottie-android0.13.6:Reported crash-rate impact from the filer: +3.99pp spike in Google Play Console Android Vitals.
Closes #45.
References