Releases: amorgun/blender_dow
Releases · amorgun/blender_dow
v0.16alpha14
Big changes
- Updated to Blender 5.1
- Added export of materials in the DE .rtx format
- Implemented import and export of a material roughness value
- Finally tested and fixed animating UV tiling
- Added a new "Vertex Automerge" import option to preserve sharp edges from the original model
- Added a new "Create node tree" material operator to set up the material nodes in a way that works best for the addon
Other improvements
- Allowed export of xrefed meshes with multiple vertex groups
- DE reflections are now displayed correctly
- Added "Make Material Animated" operator to make animated textures easier
- Added "Custom Folder" option for exported textures location
- Textures are now unpacked to the
texture_sharefolder #28 - Export options are now also stored in the file, so you don't need to fix arguments every time
- Badges and banners are now automatically resized to fit inside the texture area
- Added export of material default color when no texture is set
- Added "Ignore per-material paths" and "Force copy xrefs" export options
Fixes
- Removed assumptions about chunk order in
.whmfiles - Fixed a few bugs in texture export
- Fixed loading vertex groups for xrefed meshes
- Fixed crash on unknown mesh names in animation data
- Fixed loading a couple of DE models with odd shadow data
- Removed an incorrect material layer detection heuristic
- Fixed animated material export
- Multiple fixes to batch baking #25
- Fixed export of scaled armatures
- Fixed a random camera export bug
- Fixed an incorrect path when exporting DE materials in AE format
- Changed the interpolation mode for the imported keyframes to linear
v0.16alpha13
Big changes
- Added export of materials in the DE .rtx format
- Implemented import and export of a material roughness value
- Finally tested and fixed animating UV tiling
- Added a new "Vertex Automerge" import option to preserve sharp edges from the original model
- Added a new "Create node tree" material operator to set up the material nodes in a way that works best for the addon
Other improvements
- Allowed export of xrefed meshes with multiple vertex groups
- DE reflections are now displayed correctly
- Added "Make Material Animated" operator to make animated textures easier
- Added "Custom Folder" option for exported textures location
- Textures are now unpacked to the
texture_sharefolder #28 - Export options are now also stored in the file, so you don't need to fix arguments every time
- Badges and banners are now automatically resized to fit inside the texture area
- Added export of material default color when no texture is set
Fixes
- Removed assumptions about chunk order in
.whmfiles - Fixed a few bugs in texture export
- Fixed loading vertex groups for xrefed meshes
- Fixed crash on unknown mesh names in animation data
- Fixed loading a couple of DE models with odd shadow data
- Removed an incorrect material layer detection heuristic
- Fixed animated material export
- Multiple fixes to batch baking #25
- Fixed export of scaled armatures
- Fixed a random camera export bug
- Fixed an incorrect path when exporting DE materials in AE format
v0.16alpha12
Big changes
- Added export of materials in the DE .rtx format
- Implemented import and export of a material roughness value
- Finally tested and fixed animating UV tiling
- Added a new "Vertex Automerge" import option to preserve sharp edges from the original model
- Added a new "Create node tree" material operator to set up the material nodes in a way that works best for the addon
Other improvements
- Allowed export of xrefed meshes with multiple vertex groups
- DE reflections are now displayed correctly
- Added "Make Material Animated" operator to make animated textures easier
- Added "Custom Folder" option for exported textures location
- Textures are now unpacked to the
texture_sharefolder #28 - Export options are now also stored in the file, so you don't need to fix arguments every time
- Badges and banners are now automatically resized to fit inside the texture area
- Added export of material default color when no texture is set
Fixes
- Removed assumptions about chunk order in
.whmfiles - Fixed a few bugs in texture export
- Fixed loading vertex groups for xrefed meshes
- Fixed crash on unknown mesh names in animation data
- Fixed loading a couple of DE models with odd shadow data
- Removed an incorrect material layer detection heuristic
- Fixed animated material export
- Multiple fixes to batch baking #25
- Fixed export of scaled armatures
- Fixed a random camera export bug
- Fixed an incorrect path when exporting DE materials in AE format
v0.16alpha11
Big changes
- Added export of materials in the DE .rtx format
- Implemented import and export of a material roughness value
- Finally tested and fixed animating UV tiling
- Added a new "Vertex Automerge" import option to preserve sharp edges from the original model
- Added a new "Create node tree" material operator to set up the material nodes in a way that works best for the addon
Other improvements
- Allowed export of xrefed meshes with multiple vertex groups
- DE reflections are now displayed correctly
- Added "Make Material Animated" operator to make animated textures easier
- Added "Custom Folder" option for exported textures location
- Textures are now unpacked to the
texture_sharefolder #28 - Export options are now also stored in the file, so you don't need to fix arguments every time
- Badges and banners are now automatically resized to fit inside the texture area
Fixes
- Removed assumptions about chunk order in
.whmfiles - Fixed a few bugs in texture export
- Fixed loading vertex groups for xrefed meshes
- Fixed crash on unknown mesh names in animation data
- Fixed loading a couple of DE models with odd shadow data
- Removed an incorrect material layer detection heuristic
- Fixed animated material export
- Multiple fixes to batch baking #25
- Fixed export of scaled armatures
- Fixed a random camera export bug
v0.16alpha10
Big changes
- Added export of materials in the DE .rtx format
- Implemented import and export of a material roughness value
- Finally tested and fixed animating UV tiling
- Added a new "Vertex Automerge" import option to preserve sharp edges from the original model
- Added a new "Create node tree" material operator to set up the material nodes in a way that works best for the addon
Other improvements
- Allowed export of xrefed meshes with multiple vertex groups
- DE reflections are now displayed correctly
- Added "Make Material Animated" operator to make animated textures easier
- Added "Custom Folder" option for exported textures location
- Textures are now unpacked to the
texture_sharefolder #28 - Export options are now also stored in the file, so you don't need to fix arguments every time
- Badges and banners are now automatically resized to fit inside the texture area
Fixes
- Removed assumptions about chunk order in
.whmfiles - Fixed a few bugs in texture export
- Fixed loading vertex groups for xrefed meshes
- Fixed crash on unknown mesh names in animation data
- Fixed loading a couple of DE models with odd shadow data
- Removed an incorrect material layer detection heuristic
- Fixed animated material export
- Multiple fixes to batch baking #25
- Fixed export of scaled armatures
v0.16alpha9
Big changes
- Added export of materials in the DE .rtx format
- Implemented import and export of a material roughness value
- Finally tested and fixed animating UV tiling
- Added a new "Vertex Automerge" import option to preserve sharp edges from the original model
Other improvements
- Allowed export of xrefed meshes with multiple vertex groups
- DE reflections are now displayed correctly
- Added "Make Material Animated" operator to make animated textures easier
- Added "Custom Folder" option for exported textures location
- Textures are now unpacked to the
texture_sharefolder #28 - Export options are now also stored in the file, so you don't need to fix arguments every time
- Badges and banners are now automatically resized to fit inside the texture area
Fixes
- Removed assumptions about chunk order in
.whmfiles - Fixed a few bugs in texture export
- Fixed loading vertex groups for xrefed meshes
- Fixed crash on unknown mesh names in animation data
- Fixed loading a couple of DE models with odd shadow data
- Removed an incorrect material layer detection heuristic
- Fixed animated material export
- Multiple fixes to batch baking #25
v0.16alpha8
Big changes
- Added export of materials in the DE .rtx format
- Implemented import and export of a material roughness value
- Finally tested and fixed animating UV tiling
- Added a new "Vertex Automerge" import option to preserve sharp edges from the original model
Other improvements
- Allowed export of xrefed meshes with multiple vertex groups
- DE reflections are now displayed correctly
- Added "Make Material Animated" operator to make animated textures easier
- Added "Custom Folder" option for exported textures location
- Textures are now unpacked to the
texture_sharefolder #28 - Export options are now also stored in the file, so you don't need to fix arguments every time
Fixes
- Removed assumptions about chunk order in
.whmfiles - Fixed a few bugs in texture export
- Fixed loading vertex groups for xrefed meshes
- Fixed crash on unknown mesh names in animation data
- Fixed loading a couple of DE models with odd shadow data
- Removed an incorrect material layer detection heuristic
- Fixed animated material export
- Multiple fixes to batch baking #25
v0.16alpha7
Big changes
- Added export of materials in the DE .rtx format
- Implemented import and export of a material roughness value
- Finally tested and fixed animating UV tiling
- Added a new "Vertex Automerge" import option to preserve sharp edges from the original model
Other improvements
- Allowed export of xrefed meshes with multiple vertex groups
- DE reflections are now displayed correctly
- Added "Make Material Animated" operator to make animated textures easier
- Added "Custom Folder" option for exported textures location
- Textures are now unpacked to the
texture_sharefolder #28 - Export options are now also stored in the file, so you don't need to fix arguments every time
Fixes
- Removed assumptions about chunk order in
.whmfiles - Fixed a few bugs in texture export
- Fixed loading vertex groups for xrefed meshes
- Fixed crash on unknown mesh names in animation data
- Fixed loading a couple of DE models with odd shadow data
- Removed an incorrect material layer detection heuristic
- Fixed animated material export
- Multiple fixes to batch baking #25
v0.16alpha6
Big changes
- Added export of materials in the DE .rtx format
- Implemented import and export of a material roughness value
- Finally tested and fixed animating UV tiling.
Other improvements
- Allowed export of xrefed meshes with multiple vertex groups
- DE reflections are now displayed correctly
- Added "Make Material Animated" operator to make animated textures easier
- Added "Custom Folder" option for exported textures location
- Textures are now unpacked to the
texture_sharefolder #28 - Export options are now also stored in the file, so you don't need to fix arguments every time
Fixes
- Removed assumptions about chunk order in
.whmfiles - Fixed a few bugs in texture export
- Fixed loading vertex groups for xrefed meshes
- Fixed crash on unknown mesh names in animation data
- Fixed loading a couple of DE models with odd shadow data
- Removed an incorrect material layer detection heuristic
- Fixed animated material export
- Multiple fixes to batch baking #25
v0.16alpha5
Big changes
- Added export of materials in the DE .rtx format
- Implemented import and export of a material roughness value
- Finally tested and fixed animating UV tiling.
Other improvements
- Allowed export of xrefed meshes with multiple vertex groups
- DE reflections are now displayed correctly
- Added "Make Material Animated" operator to make animated textures easier
- Added "Custom Folder" option for exported textures location
- Textures are now unpacked to the
texture_sharefolder #28 - Export options are now also stored in the file, so you don't need to fix arguments every time
Fixes
- Removed assumptions about chunk order in
.whmfiles - Fixed a few bugs in texture export
- Fixed loading vertex groups for xrefed meshes
- Fixed crash on unknown mesh names in animation data
- Fixed loading a couple of DE models with odd shadow data
- Removed an incorrect material layer detection heuristic
- Fixed animated material export
- Multiple fixes to batch baking #25