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Releases: amorgun/blender_dow

v0.16alpha14

18 Mar 23:21

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v0.16alpha14 Pre-release
Pre-release

Big changes

  • Updated to Blender 5.1
  • Added export of materials in the DE .rtx format
  • Implemented import and export of a material roughness value
  • Finally tested and fixed animating UV tiling
  • Added a new "Vertex Automerge" import option to preserve sharp edges from the original model
  • Added a new "Create node tree" material operator to set up the material nodes in a way that works best for the addon

Other improvements

  • Allowed export of xrefed meshes with multiple vertex groups
  • DE reflections are now displayed correctly
  • Added "Make Material Animated" operator to make animated textures easier
  • Added "Custom Folder" option for exported textures location
  • Textures are now unpacked to the texture_share folder #28
  • Export options are now also stored in the file, so you don't need to fix arguments every time
  • Badges and banners are now automatically resized to fit inside the texture area
  • Added export of material default color when no texture is set
  • Added "Ignore per-material paths" and "Force copy xrefs" export options

Fixes

  • Removed assumptions about chunk order in .whm files
  • Fixed a few bugs in texture export
  • Fixed loading vertex groups for xrefed meshes
  • Fixed crash on unknown mesh names in animation data
  • Fixed loading a couple of DE models with odd shadow data
  • Removed an incorrect material layer detection heuristic
  • Fixed animated material export
  • Multiple fixes to batch baking #25
  • Fixed export of scaled armatures
  • Fixed a random camera export bug
  • Fixed an incorrect path when exporting DE materials in AE format
  • Changed the interpolation mode for the imported keyframes to linear

v0.16alpha13

08 Feb 23:16

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v0.16alpha13 Pre-release
Pre-release

Big changes

  • Added export of materials in the DE .rtx format
  • Implemented import and export of a material roughness value
  • Finally tested and fixed animating UV tiling
  • Added a new "Vertex Automerge" import option to preserve sharp edges from the original model
  • Added a new "Create node tree" material operator to set up the material nodes in a way that works best for the addon

Other improvements

  • Allowed export of xrefed meshes with multiple vertex groups
  • DE reflections are now displayed correctly
  • Added "Make Material Animated" operator to make animated textures easier
  • Added "Custom Folder" option for exported textures location
  • Textures are now unpacked to the texture_share folder #28
  • Export options are now also stored in the file, so you don't need to fix arguments every time
  • Badges and banners are now automatically resized to fit inside the texture area
  • Added export of material default color when no texture is set

Fixes

  • Removed assumptions about chunk order in .whm files
  • Fixed a few bugs in texture export
  • Fixed loading vertex groups for xrefed meshes
  • Fixed crash on unknown mesh names in animation data
  • Fixed loading a couple of DE models with odd shadow data
  • Removed an incorrect material layer detection heuristic
  • Fixed animated material export
  • Multiple fixes to batch baking #25
  • Fixed export of scaled armatures
  • Fixed a random camera export bug
  • Fixed an incorrect path when exporting DE materials in AE format

v0.16alpha12

31 Dec 00:41

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v0.16alpha12 Pre-release
Pre-release

Big changes

  • Added export of materials in the DE .rtx format
  • Implemented import and export of a material roughness value
  • Finally tested and fixed animating UV tiling
  • Added a new "Vertex Automerge" import option to preserve sharp edges from the original model
  • Added a new "Create node tree" material operator to set up the material nodes in a way that works best for the addon

Other improvements

  • Allowed export of xrefed meshes with multiple vertex groups
  • DE reflections are now displayed correctly
  • Added "Make Material Animated" operator to make animated textures easier
  • Added "Custom Folder" option for exported textures location
  • Textures are now unpacked to the texture_share folder #28
  • Export options are now also stored in the file, so you don't need to fix arguments every time
  • Badges and banners are now automatically resized to fit inside the texture area
  • Added export of material default color when no texture is set

Fixes

  • Removed assumptions about chunk order in .whm files
  • Fixed a few bugs in texture export
  • Fixed loading vertex groups for xrefed meshes
  • Fixed crash on unknown mesh names in animation data
  • Fixed loading a couple of DE models with odd shadow data
  • Removed an incorrect material layer detection heuristic
  • Fixed animated material export
  • Multiple fixes to batch baking #25
  • Fixed export of scaled armatures
  • Fixed a random camera export bug
  • Fixed an incorrect path when exporting DE materials in AE format

v0.16alpha11

17 Dec 00:09

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v0.16alpha11 Pre-release
Pre-release

Big changes

  • Added export of materials in the DE .rtx format
  • Implemented import and export of a material roughness value
  • Finally tested and fixed animating UV tiling
  • Added a new "Vertex Automerge" import option to preserve sharp edges from the original model
  • Added a new "Create node tree" material operator to set up the material nodes in a way that works best for the addon

Other improvements

  • Allowed export of xrefed meshes with multiple vertex groups
  • DE reflections are now displayed correctly
  • Added "Make Material Animated" operator to make animated textures easier
  • Added "Custom Folder" option for exported textures location
  • Textures are now unpacked to the texture_share folder #28
  • Export options are now also stored in the file, so you don't need to fix arguments every time
  • Badges and banners are now automatically resized to fit inside the texture area

Fixes

  • Removed assumptions about chunk order in .whm files
  • Fixed a few bugs in texture export
  • Fixed loading vertex groups for xrefed meshes
  • Fixed crash on unknown mesh names in animation data
  • Fixed loading a couple of DE models with odd shadow data
  • Removed an incorrect material layer detection heuristic
  • Fixed animated material export
  • Multiple fixes to batch baking #25
  • Fixed export of scaled armatures
  • Fixed a random camera export bug

v0.16alpha10

07 Dec 23:23

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v0.16alpha10 Pre-release
Pre-release

Big changes

  • Added export of materials in the DE .rtx format
  • Implemented import and export of a material roughness value
  • Finally tested and fixed animating UV tiling
  • Added a new "Vertex Automerge" import option to preserve sharp edges from the original model
  • Added a new "Create node tree" material operator to set up the material nodes in a way that works best for the addon

Other improvements

  • Allowed export of xrefed meshes with multiple vertex groups
  • DE reflections are now displayed correctly
  • Added "Make Material Animated" operator to make animated textures easier
  • Added "Custom Folder" option for exported textures location
  • Textures are now unpacked to the texture_share folder #28
  • Export options are now also stored in the file, so you don't need to fix arguments every time
  • Badges and banners are now automatically resized to fit inside the texture area

Fixes

  • Removed assumptions about chunk order in .whm files
  • Fixed a few bugs in texture export
  • Fixed loading vertex groups for xrefed meshes
  • Fixed crash on unknown mesh names in animation data
  • Fixed loading a couple of DE models with odd shadow data
  • Removed an incorrect material layer detection heuristic
  • Fixed animated material export
  • Multiple fixes to batch baking #25
  • Fixed export of scaled armatures

v0.16alpha9

21 Nov 23:34

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v0.16alpha9 Pre-release
Pre-release

Big changes

  • Added export of materials in the DE .rtx format
  • Implemented import and export of a material roughness value
  • Finally tested and fixed animating UV tiling
  • Added a new "Vertex Automerge" import option to preserve sharp edges from the original model

Other improvements

  • Allowed export of xrefed meshes with multiple vertex groups
  • DE reflections are now displayed correctly
  • Added "Make Material Animated" operator to make animated textures easier
  • Added "Custom Folder" option for exported textures location
  • Textures are now unpacked to the texture_share folder #28
  • Export options are now also stored in the file, so you don't need to fix arguments every time
  • Badges and banners are now automatically resized to fit inside the texture area

Fixes

  • Removed assumptions about chunk order in .whm files
  • Fixed a few bugs in texture export
  • Fixed loading vertex groups for xrefed meshes
  • Fixed crash on unknown mesh names in animation data
  • Fixed loading a couple of DE models with odd shadow data
  • Removed an incorrect material layer detection heuristic
  • Fixed animated material export
  • Multiple fixes to batch baking #25

v0.16alpha8

19 Nov 22:16

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v0.16alpha8 Pre-release
Pre-release

Big changes

  • Added export of materials in the DE .rtx format
  • Implemented import and export of a material roughness value
  • Finally tested and fixed animating UV tiling
  • Added a new "Vertex Automerge" import option to preserve sharp edges from the original model

Other improvements

  • Allowed export of xrefed meshes with multiple vertex groups
  • DE reflections are now displayed correctly
  • Added "Make Material Animated" operator to make animated textures easier
  • Added "Custom Folder" option for exported textures location
  • Textures are now unpacked to the texture_share folder #28
  • Export options are now also stored in the file, so you don't need to fix arguments every time

Fixes

  • Removed assumptions about chunk order in .whm files
  • Fixed a few bugs in texture export
  • Fixed loading vertex groups for xrefed meshes
  • Fixed crash on unknown mesh names in animation data
  • Fixed loading a couple of DE models with odd shadow data
  • Removed an incorrect material layer detection heuristic
  • Fixed animated material export
  • Multiple fixes to batch baking #25

v0.16alpha7

11 Nov 21:51

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v0.16alpha7 Pre-release
Pre-release

Big changes

  • Added export of materials in the DE .rtx format
  • Implemented import and export of a material roughness value
  • Finally tested and fixed animating UV tiling
  • Added a new "Vertex Automerge" import option to preserve sharp edges from the original model

Other improvements

  • Allowed export of xrefed meshes with multiple vertex groups
  • DE reflections are now displayed correctly
  • Added "Make Material Animated" operator to make animated textures easier
  • Added "Custom Folder" option for exported textures location
  • Textures are now unpacked to the texture_share folder #28
  • Export options are now also stored in the file, so you don't need to fix arguments every time

Fixes

  • Removed assumptions about chunk order in .whm files
  • Fixed a few bugs in texture export
  • Fixed loading vertex groups for xrefed meshes
  • Fixed crash on unknown mesh names in animation data
  • Fixed loading a couple of DE models with odd shadow data
  • Removed an incorrect material layer detection heuristic
  • Fixed animated material export
  • Multiple fixes to batch baking #25

v0.16alpha6

29 Oct 17:08

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v0.16alpha6 Pre-release
Pre-release

Big changes

  • Added export of materials in the DE .rtx format
  • Implemented import and export of a material roughness value
  • Finally tested and fixed animating UV tiling.

Other improvements

  • Allowed export of xrefed meshes with multiple vertex groups
  • DE reflections are now displayed correctly
  • Added "Make Material Animated" operator to make animated textures easier
  • Added "Custom Folder" option for exported textures location
  • Textures are now unpacked to the texture_share folder #28
  • Export options are now also stored in the file, so you don't need to fix arguments every time

Fixes

  • Removed assumptions about chunk order in .whm files
  • Fixed a few bugs in texture export
  • Fixed loading vertex groups for xrefed meshes
  • Fixed crash on unknown mesh names in animation data
  • Fixed loading a couple of DE models with odd shadow data
  • Removed an incorrect material layer detection heuristic
  • Fixed animated material export
  • Multiple fixes to batch baking #25

v0.16alpha5

19 Oct 22:41

Choose a tag to compare

v0.16alpha5 Pre-release
Pre-release

Big changes

  • Added export of materials in the DE .rtx format
  • Implemented import and export of a material roughness value
  • Finally tested and fixed animating UV tiling.

Other improvements

  • Allowed export of xrefed meshes with multiple vertex groups
  • DE reflections are now displayed correctly
  • Added "Make Material Animated" operator to make animated textures easier
  • Added "Custom Folder" option for exported textures location
  • Textures are now unpacked to the texture_share folder #28
  • Export options are now also stored in the file, so you don't need to fix arguments every time

Fixes

  • Removed assumptions about chunk order in .whm files
  • Fixed a few bugs in texture export
  • Fixed loading vertex groups for xrefed meshes
  • Fixed crash on unknown mesh names in animation data
  • Fixed loading a couple of DE models with odd shadow data
  • Removed an incorrect material layer detection heuristic
  • Fixed animated material export
  • Multiple fixes to batch baking #25