Fix race condition when calling play() just right after pause() on iOS#1761
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xuanduc987 wants to merge 1 commit intogoldfire:masterfrom
Open
Fix race condition when calling play() just right after pause() on iOS#1761xuanduc987 wants to merge 1 commit intogoldfire:masterfrom
xuanduc987 wants to merge 1 commit intogoldfire:masterfrom
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Issue/Feature
Fix race condition when calling play() just right after pause() on iOS
On iOS, a looping sound with html5:true fails to loop intermittently.
Related Issues
Solution
Calling play() in next macro task by wrapping
playHtml5insetTimeoutReproduction/Testing
I can reproduce the bug pretty frequently with somewhat long audio file.
Breaking Changes
N/A