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MRubyCS is a pure C# mruby virtual machine designed for seamless integration with C# game engines. It combines high Ruby-level compatibility with the performance and extensibility of modern C#.

Easily embed Ruby into Unity or .NET—empowering users to script game logic while keeping your core engine in C#.

Note

VitalRouter.MRuby provides a high-level framework for integrating MRubyCS with Unity (and .NET), including command routing and script lifecycle management.

Why mruby?

Ruby's elegant, expressive syntax makes it ideal for building DSLs (Domain-Specific Languages). Game designers and scenario writers can describe complex game logic — event triggers, dialogue trees, AI behavior — in clean, readable scripts without wrestling with C-like syntax.

mruby is a lightweight, embeddable implementation of Ruby designed specifically for this purpose. It compiles to compact bytecode, has a small memory footprint, and provides a clean C API for host language integration — making it a perfect scripting layer for game engines and applications.

# Example: game event DSL
quest "The Lost Sword" do
  trigger :enter, area: :ancient_ruins
  condition { player.level >= 10 }

  on_start do
    npc(:elder).say "A legendary blade rests within these ruins..."
    give_item :rusty_map
  end

  on_complete do
    reward gold: 500, exp: 1200
  end
end

Features

  • Zero native dependencies — runs anywhere Unity/.NET runs. No per-platform native builds to maintain.
  • High performance — leverages .NET JIT, GC, and modern C# optimizations with minimal overhead.
  • Ruby compatible — all opcodes implemented; passes mruby's official test suite
  • Fiber & async/await — suspend Ruby execution and await C# async methods without blocking threads.
  • Prism-based compiler — uses mruby-compiler2, the next-generation mruby compiler built on Prism (the official CRuby parser), for more accurate and modern Ruby syntax support.

Performance

In the .NET JIT environment, execution speeds are equal to or faster than the original native mruby.

ss 2026-03-04 22 11 01

The above results were obtained on macOS with Apple M4 over 10 iterations.

Please refer to the following for the benchmark code.

Limitations

  • As of mruby 3.3, almost all bundled classes/methods are supported.
    • Support for extensions split into mrbgems remains limited.
    • Some methods/specs added in 3.4 are not yet covered.
  • However, basic private/protected visibility is already supported.

Table of Contents

Installation

NuGet

Package Description Latest version
MRubyCS Main package. A mruby vm implementation. NuGet
MRubyCS.Compiler Compile ruby source code utility. (Native binding) NuGet
MRubyCS.Compiler.Cli dotnet tool for compiling Ruby source to bytecode NuGet
MRubyCS.Serializer Converting Ruby and C# Objects Between Each Other NuGet

Unity

Note

Requirements: Unity 2021.3 or later.

  1. Install NuGetForUnity.
  2. Install following packages via NugetForUnity
    • Utf8StringInterpolation
    • MRubyCS
    • (Optional) MRubyCS.Serializer
  3. (Optional) To install utilities for generating mrb bytecode, refer to the Compiling and Executing Ruby Code section.

Basic Usage

Compiling and Executing Ruby Code

mruby allows the compiler and runtime to be separated. By distributing only precompiled bytecode, you can keep the mruby compiler out of your production deployment.

graph TB
    subgraph host["host machine"]
        A[source code<br/>.rb files]
        C[byte-code<br/>.mrb files]
        A -->|compile| C
    end
    C -->|deploy/install| E
    subgraph application["application"]
        D{{mruby VM}}
        E[byte-code<br>.mrb files]
        E -->|execute bytecode| D
    end

    style D fill:#ff4444,stroke:#cc0000,color:#ffffff,stroke-width:2px
Loading

You can choose whether to deploy precompiled bytecode or raw source code:

Bytecode only: extremely compact and recommended for production environments. Source code: compiled on the target machine. Note that compilation relies on the native compiler, so supported platforms are limited to those where mruby-compiler runs.

Tip

Option A is recommended for production. Option B is convenient for development and prototyping.

Option A: Pre-compile bytecode

Pre-compile Ruby source to .mrb bytecode with the CLI tool:

dotnet tool install -g MRubyCS.Compiler.Cli
mruby-compiler fibonacci.rb -o fibonacci.mrb

Or with the C# API:

using MRubyCS;
using MRubyCS.Compiler;

var mrb = MRubyState.Create();
var compiler = MRubyCompiler.Create(mrb);

var source = """
    def fibonacci(n)
      return n if n <= 1
      fibonacci(n - 1) + fibonacci(n - 2)
    end

    fibonacci 10
    """u8;

// Compile and save as .mrb file
using var compilation = compiler.Compile(source);
File.WriteAllBytes("fibonacci.mrb", compilation.AsBytecode());

Then execute the pre-compiled bytecode:

using MRubyCS;

var mrb = MRubyState.Create();
var bytecode = File.ReadAllBytes("/path/to/fibonacci.mrb");
var result = mrb.LoadBytecode(bytecode);

result.IntegerValue //=> 55

Option B: Using Compiler library (runtime compile)

dotnet add package MRubyCS
dotnet add package MRubyCS.Compiler
using MRubyCS;
using MRubyCS.Compiler;

var mrb = MRubyState.Create();
var compiler = MRubyCompiler.Create(mrb);

var result = compiler.LoadSourceCode("""
    def fibonacci(n)
      return n if n <= 1
      fibonacci(n - 1) + fibonacci(n - 2)
    end

    fibonacci 10
    """u8);

result.IntegerValue //=> 55

MRubyCS.Compiler includes native binaries. Supported platforms:

OS Architecture
Linux x64, arm64
macOS x64, arm64
Windows x64

See also MRubyCS.Compiler (library) for installation details.

Irep

You can also parse bytecode in advance. The result is called Irep in mruby terminology. Pre-parsing is useful when you want to execute the same bytecode multiple times without re-parsing overhead.

Irep irep = mrb.ParseBytecode(bytecode);
mrb.Execute(irep);

Irep can be executed as is, or converted to Proc, Fiber before use. For details on Fiber, refer to the Fiber section.

Note

  • No Dispose neededMRubyState is fully managed by .NET GC. No native resources to release.
  • Not thread-safe — each MRubyState instance must be used from a single thread. For multi-threaded scenarios, create a separate instance per thread.

Compiler Reference

MRubyCS.Compiler.Cli (dotnet tool)

The mruby-compiler CLI supports additional output formats beyond simple .mrb:

# Dump bytecode in human-readable format
$ mruby-compiler input.rb --dump

# Generate C# code with embedded bytecode
$ mruby-compiler input.rb -o Bytecode.cs --format csharp --csharp-namespace MyApp

Tip

For local tool installation, use dotnet tool install MRubyCS.Compiler.Cli and run with dotnet mruby-compiler.

Option Description
-o, --output Output file path (default: same directory as input with .mrb/.cs extension). Use - for stdout.
--dump Dump bytecode in human-readable format (outputs to stdout)
--format Output format: binary (default) or csharp
--csharp-namespace C# namespace for generated code (used with --format csharp)
--csharp-class-name C# class name for generated code (used with --format csharp)
mrbc (original mruby compiler)

Alternatively, you can use the original mruby project's compiler.

$ git clone git@github.com:mruby/mruby.git
$ cd mruby
$ rake
$ ./build/host/bin/mrbc -o output.mrb input.rb
MRubyCS.Compiler (library)

MRubyCS.Compiler is a thin wrapper of the C# API for the native compiler.

OS Architecture
Linux x64, arm64
macOS x64, arm64
Windows x64
dotnet add package MRubyCS.Compiler

Unity: Open the Package Manager window by selecting Window > Package Manager, then click on [+] > Add package from git URL and enter the following URL:

https://github.com/hadashiA/MRubyCS.git?path=src/MRubyCS.Unity/Assets/MRubyCS.Compiler.Unity#0.50.3
using MRubyCS.Compiler;

var source = """
def f(a)
  1 * a
end

f 100
"""u8;

var mrb = MRubyState.Create();
var compiler = MRubyCompiler.Create(mrb);

// Compile source code (returns CompilationResult)
using var compilation = compiler.Compile(source);

// Convert to irep (internal executable representation)
var irep = compilation.ToIrep();

// irep can be used later..
var result = mrb.Execute(irep); // => 100

// Or, get bytecode (mruby calls this format "Rite")
// bytecode can be saved to a file or any other storage
File.WriteAllBytes("compiled.mrb", compilation.AsBytecode());

// Can be used later from file
mrb.LoadBytecode(File.ReadAllBytes("compiled.mrb")); //=> 100

// or, you can evaluate source code directly
result = compiler.LoadSourceCode("f(100)"u8);
result = compiler.LoadSourceCode("f(100)");
Unity AssetImporter

In Unity, if you install this extension, importing a .rb text file will generate .mrb bytecode as a subasset.

For example, importing the text file hoge.rb into a project will result in the following.

docs/screenshot_subasset

This subasset is a TextAsset that can be assigned via the inspector or loaded from code:

var mrb = MRubyState.Create();

var bytecodeAsset = (TextAsset)AssetDatabase.LoadAllAssetsAtPath("Assets/hoge.rb")
       .First(x => x.name.EndsWith(".mrb"));
mrb.LoadBytecode(bytecodeAsset.GetData<byte>().AsSpan());

To read a subasset in Addressables, you would do the following.

Addressables.LoadAssetAsync<TextAsset>("Assets/hoge.rb[hoge.mrb]")

Define ruby class/module/method by C#

var classA = mrb.DefineClass(mrb.Intern("A"u8), c =>
{
    c.DefineMethod(mrb.Intern("plus100"u8), (_, self) =>
    {
        var arg0 = mrb.GetArgumentAsIntegerAt(0);
        return arg0 + 100;
    });
});
a = A.new
a.plus100(123) #=> 223

Block / keyword / rest arguments

Methods can also receive blocks, keyword arguments, and rest arguments:

var classA = mrb.DefineClass(mrb.Intern("A"u8), c =>
{
    // Block argument
    c.DefineMethod(mrb.Intern("with_block"u8), (_, self) =>
    {
        var arg0 = mrb.GetArgumentAt(0);
        var blockArg = mrb.GetBlockArgument();
        if (!blockArg.IsNil)
        {
            mrb.Send(blockArg, mrb.Intern("call"u8), arg0);
        }
    });

    // Keyword and rest arguments
    c.DefineMethod(mrb.Intern("with_kwargs"u8), (_, self) =>
    {
        var keywordArg = mrb.GetKeywordArgument(mrb.Intern("foo"u8));
        mrb.EnsureValueType(keywordArg, MRubyVType.Integer);

        var restArguments = mrb.GetRestArgumentsAfter(0);
        for (var i = 0; i < restArguments.Length; i++)
        {
            Console.WriteLine($"rest arg({i}: {restArguments[i]})");
        }
    });
});

Class methods / modules

// Class method
var classA = mrb.DefineClass(mrb.Intern("A"u8), c =>
{
    c.DefineClassMethod(mrb.Intern("greet"u8), (_, self) =>
    {
        return mrb.NewString("hello"u8);
    });
});

// Monkey patching — add methods after class definition
classA.DefineMethod(mrb.Intern("extra"u8), (_, self) => { /* ... */ });

// Define module and include
var moduleA = mrb.DefineModule(mrb.Intern("ModuleA"u8));
mrb.DefineMethod(moduleA, mrb.Intern("module_method"u8), (_, self) => 123);
mrb.IncludeModule(classA, moduleA);
A.greet          #=> "hello"
A.new.extra
A.new.module_method #=> 123

Error handling & validation in C# methods

Inside C#-defined methods, you can raise Ruby exceptions and validate arguments:

var myClass = mrb.DefineClass(mrb.Intern("MyClass"u8));

mrb.DefineMethod(myClass, mrb.Intern("safe_divide"u8), (s, self) =>
{
    s.EnsureArgumentCount(2, 2); // require exactly 2 arguments

    var a = s.GetArgumentAsIntegerAt(0);
    var b = s.GetArgumentAsIntegerAt(1);

    if (b == 0)
    {
        s.Raise(s.StandardErrorClass, "division by zero"u8);
    }
    return a / b;
});
// Available validation helpers
mrb.EnsureArgumentCount(min, max);               // check argument count
mrb.EnsureValueType(value, MRubyVType.Integer);  // check value type
mrb.EnsureBlockGiven(block);                     // check block is provided
mrb.EnsureNotFrozen(value);                      // check object is not frozen

// Raise Ruby exceptions
mrb.Raise(mrb.StandardErrorClass, "message"u8);
mrb.Raise(mrb.ExceptionClass, mrb.NewString($"detail: {info}"));

To catch Ruby exceptions raised during execution on the C# side:

try
{
    mrb.Send(obj, mrb.Intern("may_raise"u8));
}
catch (MRubyRaiseException ex)
{
    Console.WriteLine($"Ruby exception: {ex.Message}");
}

Constants

// Define a constant under Object (global)
mrb.DefineConst(mrb.Intern("MAX_SIZE"u8), 1024);

// Define a constant under a specific class/module
mrb.DefineConst(myClass, mrb.Intern("VERSION"u8), mrb.NewString("1.0"u8));

// Check if a constant exists
mrb.ConstDefinedAt(mrb.Intern("MAX_SIZE"u8));                         //=> true
mrb.ConstDefinedAt(mrb.Intern("VERSION"u8), myClass);                 //=> true
mrb.ConstDefinedAt(mrb.Intern("VERSION"u8), myClass, recursive: true); // search ancestors

// Safe lookup
if (mrb.TryGetConst(mrb.Intern("MAX_SIZE"u8), out var constValue))
{
    // use constValue...
}

Call ruby method from C# side

Use mrb.Send() to call Ruby methods from C#:

// Call a class method
var classA = mrb.GetConst(mrb.Intern("A"u8), mrb.ObjectClass);
mrb.Send(classA, mrb.Intern("foo="u8), 123);
mrb.Send(classA, mrb.Intern("foo"u8)); //=> 123

// Call a global-scope method — use TopSelf as the receiver
mrb.Send(mrb.TopSelf, mrb.Intern("puts"u8), mrb.NewString("hello"u8));

// Access instance variables
var instanceB = mrb.GetInstanceVariable(mrb.TopSelf, mrb.Intern("@b"u8));
mrb.Send(instanceB, mrb.Intern("bar="u8), 456);
mrb.Send(instanceB, mrb.Intern("bar"u8)); //=> 456

// Resolve nested constants
var classC = mrb.Send(mrb.ObjectClass, mrb.Intern("const_get"u8), mrb.NewString("M::C"u8));
Ruby code assumed by the examples above
class A
  def self.foo = @@foo

  def self.foo=(x)
    @@foo = x
  end
end

class B
  attr_accessor :bar
end
@b = B.new

module M
  class C
    def self.foo = 999
  end
end

Send with block / keyword arguments

// Send with a block (RProc)
var proc = mrb.CreateProc(irep);
mrb.Send(obj, mrb.Intern("each"u8), proc);

// Send with keyword arguments
mrb.Send(
    obj,
    mrb.Intern("configure"u8),
    args: [],
    kargs: [new(mrb.Intern("verbose"u8), MRubyValue.True)],
    block: null);

Warning

Unity: The Send overload with params ReadOnlySpan<MRubyValue> is not supported because Unity's C# compiler does not support params ReadOnlySpan<T>. You must explicitly allocate an array instead:

// This does NOT compile in Unity:
// mrb.Send(klass, sym, arg0, arg1);

// Use an explicit array:
mrb.Send(klass, sym, new MRubyValue[] { arg0, arg1 });

The single-argument overload Send(self, methodId, arg0) works without this workaround.

Type conversion & introspection

The following examples use value, a, b as MRubyValue instances obtained from prior operations (e.g. Send, LoadBytecode).

// Convert values (calls Ruby's to_i / to_f / to_sym internally)
long   i = mrb.AsInteger(value);
double f = mrb.AsFloat(value);
Symbol s = mrb.AsSymbol(value);

// Convert to string (Ruby's to_s / inspect)
RString str     = mrb.Stringify(value);  // to_s
RString inspect = mrb.Inspect(value);    // inspect

// Class introspection
RClass  klass = mrb.ClassOf(value);
RString name  = mrb.ClassNameOf(value);

// Type checking (Ruby's instance_of? / kind_of?)
mrb.InstanceOf(value, mrb.StringClass);  //=> true if exact class
mrb.KindOf(value, mrb.ObjectClass);      //=> true if class or ancestor

// Equality and comparison (calls Ruby's == / <=>)
mrb.ValueEquals(a, b);   //=> true/false
mrb.ValueCompare(a, b);  //=> -1, 0, 1

// Check if method exists (Ruby's respond_to?)
mrb.RespondTo(value, mrb.Intern("to_s"u8)); //=> true

Instance variables / class variables

// Instance variables
mrb.SetInstanceVariable(obj, mrb.Intern("@name"u8), mrb.NewString("Alice"u8));
var name = mrb.GetInstanceVariable(obj, mrb.Intern("@name"u8));
mrb.RemoveInstanceVariable(obj, mrb.Intern("@name"u8));

// Class variables
mrb.SetClassVariable(myClass, mrb.Intern("@@count"u8), 0);
var count = mrb.GetClassVariable(myClass, mrb.Intern("@@count"u8));

Clone / Dup / Freeze

// Clone (deep copy with singleton class)
var cloned = mrb.CloneObject(value);

// Dup (shallow copy)
var duped = mrb.DupObject(value);

// Freeze an object (RObject level)
var str = mrb.NewString("immutable"u8);
str.MarkAsFrozen();
str.IsFrozen //=> true

MRubyValue

MRubyValue represents a Ruby value. It is returned from methods like LoadBytecode, Execute, Send, etc.

value.IsNil //=> true if `nil`
value.IsInteger //=> true if integer
value.IsFloat //=> true if float
value.IsSymbol //=> true if Symbol
value.IsObject //=> true if any allocated object type

value.VType //=> get known ruby-type as C# enum.

value.IntegerValue //=> get as C# Int64
value.FloatValue //=> get as C# float
value.SymbolValue //=> get as `Symbol`

value.As<RString>() //=> get as internal String representation
value.As<RArray>() //=> get as internal Array representation
value.As<RHash>() //=> get as internal Hash representation

// pattern matching
if (value.Object is RString str)
{
    // ...
}

switch (value)
{
    case { IsInteger: true }:
        // ...
        break;
    case { Object: RString str }:
        // ...
        break;
}

// Creating MRubyValue
var intValue = new MRubyValue(100);
var floatValue = new MRubyValue(1.234f);
var objValue = new MRubyValue(str);

// Implicit conversions are available — useful when passing arguments
mrb.Send(obj, mrb.Intern("method"u8), 42);       // int → MRubyValue
mrb.Send(obj, mrb.Intern("method"u8), 3.14);      // double → MRubyValue
mrb.Send(obj, mrb.Intern("method"u8), true);       // bool → MRubyValue
mrb.Send(obj, mrb.Intern("method"u8), sym);        // Symbol → MRubyValue
mrb.Send(obj, mrb.Intern("method"u8), rstring);    // RObject → MRubyValue

// Static constants
MRubyValue.Nil   // Ruby nil
MRubyValue.True  // Ruby true
MRubyValue.False // Ruby false

// Boolean / truthiness
value.BoolValue //=> C# bool
value.Truthy    //=> true unless nil or false (Ruby semantics)
value.Falsy     //=> true if nil or false

Symbol/String

The string representation within mruby is utf8. Therefore, to generate a ruby string from C#, Utf8StringInterpolation is used internally.

// Create string literal.
var str1 = mrb.NewString("HOGE HOGE"u8); // use u8 literal (C# 11 or newer)
var str2 = mrb.NewString($"FOO BAR"); // use string interpolation

var x = 123;
var str3 = mrb.NewString($"x={x}");

// wrap MRubyValue..
MRubyValue strValue = str1;

There is a concept in mruby similar to String called Symbol. Like String, it is created using utf8 strings, but internally it is a uint integer. Symbols are usually used for method IDs and class IDs.

To create a symbol from C#, use Intern.

// symbol literal
var sym1 = mrb.Intern("sym");

// create symbol from string interporation
var x = 123;
var sym2 = mrb.Intern($"sym{x}");

// symbol to utf8 bytes
mrb.NameOf(sym1); //=> "sym"u8
mrb.NameOf(sym2); //=> "sym123"u8

// create symbol from string
var sym2 = mrb.AsSymbol(mrb.NewString($"hoge"));

Note

Both Intern("str") and Intern("str"u8) are valid, but the u8 literal is faster. We recommend using the u8 literal whenever possible.

RString also provides methods for in-place manipulation and direct UTF-8 byte access:

var str = mrb.NewString("hello"u8);

// UTF-8 byte access
ReadOnlySpan<byte> bytes = str.AsSpan(); // raw UTF-8 bytes

// In-place modification
str.Concat(" world"u8);  // append bytes
str.Upcase();             // "HELLO WORLD"
str.Downcase();           // "hello world"
str.Capitalize();         // "Hello world"
str.Chomp();              // remove trailing newline
str.Chop();               // remove last character

Array/Hash

RArray and RHash are the internal representations of Ruby's Array and Hash.

// Create array
var array = mrb.NewArray(3); // with capacity
var array2 = mrb.NewArray(1, 2, 3);

// Access elements (supports negative indices)
var first = array2[0];   //=> 1
var last  = array2[-1];  //=> 3

// Add elements
array.Push(100);
array.Push(200);

// Get length
array.Length //=> 2

// Iterate over elements
foreach (var item in array)
{
    Console.WriteLine(item.IntegerValue);
}

// Pop / Shift
if (array.TryPop(out var popped)) { /* ... */ }
var shifted = array.Shift(); // remove and return first element

// Extract RArray from MRubyValue
var value = mrb.LoadBytecode(bytecode); // returns MRubyValue
var arr = value.As<RArray>();
// Create hash
var hash = mrb.NewHash();

// Set values (key can be any MRubyValue — Symbol, String, Integer, etc.)
hash[mrb.Intern("name"u8)] = mrb.NewString("Alice"u8);
hash[mrb.Intern("age"u8)]  = 30;

// Get values
var name = hash[mrb.Intern("name"u8)];

// Check existence
hash.ContainsKey(mrb.Intern("name"u8)); //=> true
hash.TryGetValue(mrb.Intern("age"u8), out var age); //=> true, age = 30

// Get length
hash.Length //=> 2

// Iterate over key-value pairs
foreach (var kv in hash)
{
    // kv.Key, kv.Value are MRubyValue
}

// Delete
hash.TryDelete(mrb.Intern("age"u8), out var deleted);

// Extract RHash from MRubyValue
var hashValue = mrb.LoadBytecode(bytecode);
var h = hashValue.As<RHash>();

Embedded custom C# data into MRubyValue

You can stuff any C# object into an MRubyValue via RData. The RData.Data property accepts any object and can be freely get/set from C#.

This is useful when calling C# functionality from Ruby methods defined in C#.

class YourCustomClass
{
    public string Value { get; set; }
}

var csharpInstance = new YourCustomClass { Value = "abcde" };

var mrb = MRubyState.Create();

var data = new RData(csharpInstance);
mrb.SetConst(mrb.Intern("MYDATA"u8), mrb.ObjectClass, data);

// Use custom data from ruby
mrb.DefineMethod(mrb.ObjectClass, mrb.Intern("from_csharp_data"u8), (_, self) =>
{
    var dataValue = mrb.GetConst(mrb.Intern("MYDATA"u8), mrb.ObjectClass);
    var csharpInstance = dataValue.As<RData>().Data as YourCustomClass;
    // ...
});

Embedded custom C# data with ruby class

// Instances of classes that specify `MRubyVType.CSharpData` have `self` as RData.
var yourClass = mrb.DefineClass(mrb.Intern("MyCustomClass"u8), mrb.ObjectClass, MRubyVType.CSharpData);

// Define custom `initialize` with C# data
mrb.DefineMethod(yourClass, mrb.Intern("initialize"u8), (s, self) =>
{
    if (self.Object is RData x)
    {
        x.Data = new YourCustomClass { Value = "abcde" };
    }
    return self;
});

// Use custom C# data
mrb.DefineMethod(yourClass, mrb.Intern("foo_method"u8), (s, self) =>
{
    if (self.Object is RData { Data: YourCustomClass csharpInstance })
    {
        // Use C# data..
        csharpInstance.Value = "fghij";
    }
    // ...
});

Fiber (Coroutine)

MRubyCS supports Ruby Fibers, which are lightweight concurrency primitives that allow you to pause and resume code execution. In addition to standard Ruby Fiber features, MRubyCS provides seamless integration with C#'s async/await pattern.

Basic Fiber Usage

using MRubyCS;
using MRubyCS.Compiler;

// Create state and compiler
var mrb = MRubyState.Create();
var compiler = MRubyCompiler.Create(mrb);

// Define a fiber that yields values
var code = """
    Fiber.new do |x|
      Fiber.yield(x * 2)
      Fiber.yield(x * 3)
      x * 4
    end
    """u8;

// Load the Ruby code as a Fiber
using var compilation = compiler.Compile(code);
var fiber = mrb.Execute(compilation.ToIrep()).As<RFiber>();

// Resume the fiber with initial value
var result1 = fiber.Resume(10);  // => 20

var result2 = fiber.Resume(10);  // => 30

var result3 = fiber.Resume(10);  // => 40 (final return value)

// Check if fiber is still alive
fiber.IsAlive  // => false

If you want to execute arbitrary code snippets as fibers, do the following.

var code = """
  x = 1
  y = 2
  Fiber.yield (x + y) * 100
  Fiber.yield (x + y) * 200
"""u8;

var fiber = compiler.LoadSourceCodeAsFiber(code);

// `LoadSourceCodeAsFiber` is same as:
// using var compilation = compiler.Compile(code);
// var proc = mrb.CreateProc(compilation.ToIrep());
// var fiber = mrb.CreateFiber(proc);

fiber.Resume(); //=> 300
fiber.Resume(); //=> 600

Async/Await Integration

MRubyCS provides unique C# async integration features for working with Fibers:

// Wait for fiber to terminate
var code = """
    Fiber.new do |x|
      Fiber.yield
      Fiber.yield
      "done"
    end
    """u8;

using var compilation = compiler.Compile(code);
var fiber = mrb.Execute(compilation.ToIrep()).As<RFiber>();

// Start async wait before resuming
var terminateTask = fiber.WaitForTerminateAsync();

// Resume the fiber multiple times
fiber.Resume();
fiber.Resume();
fiber.Resume();

// Wait for completion
await terminateTask;
Console.WriteLine("Fiber has terminated");

You can consume fiber results as async enumerable:

var code = """
    Fiber.new do |x|
      3.times do |i|
        Fiber.yield(x * (i + 1))
      end
    end
    """u8;

using var compilation = compiler.Compile(code);
var fiber = mrb.Execute(compilation.ToIrep()).As<RFiber>();

// Process each yielded value asynchronously
await foreach (var value in fiber.AsAsyncEnumerable())
{
    Console.WriteLine($"Yielded: {value.IntegerValue}");
}

MRubyCS supports multiple consumers waiting for fiber results simultaneously:

using var compilation = compiler.Compile(code);
var fiber = mrb.Execute(compilation.ToIrep()).As<RFiber>();

// Create multiple consumers
var consumer1 = Task.Run(async () =>
{
    while (fiber.IsAlive)
    {
        var result = await fiber.WaitForResumeAsync();
        Console.WriteLine($"Consumer 1 received: {result}");
    }
});

var consumer2 = Task.Run(async () =>
{
    while (fiber.IsAlive)
    {
        var result = await fiber.WaitForResumeAsync();
        Console.WriteLine($"Consumer 2 received: {result}");
    }
});

// Resume fiber and both consumers will receive the results
fiber.Resume(10);
fiber.Resume(20);
fiber.Resume(30);

await Task.WhenAll(consumer1, consumer2);

Caution

Waiting for fiber can be performed in a separate thread. However, MRubyState and mruby methods are not thread-safe. Please note that when using mruby functions, you must always return to the original thread.

Error Handling in Fibers

Exceptions raised within fibers are properly propagated:

var code = """
    Fiber.new do |x|
      Fiber.yield(x)
      raise "Something went wrong"
    end
    """u8;

using var compilation = compiler.Compile(code);
var fiber = mrb.Execute(compilation.ToIrep()).As<RFiber>();

// First resume succeeds
var result1 = fiber.Resume(10);  // => 10

// Second resume will throw
try
{
    fiber.Resume();
}
catch (MRubyRaiseException ex)
{
    Console.WriteLine($"Ruby exception: {ex.Message}");
}

// Async wait will also propagate the exception
var waitTask = fiber.WaitForResumeAsync();
try
{
    fiber.Resume();
    await waitTask;
}
catch (MRubyRaiseException ex)
{
    Console.WriteLine($"Async exception: {ex.Message}");
}

yield/resume from C#

It is possible to resume/yield from a method defined in C#.

mrb.DefineMethod(mrb.FiberClass, mrb.Intern("resume_by_csharp"u8), (state, self) =>
{
    return self.As<RFiber>().Resume();
});
 fiber = Fiber.new do
   3.times do
     Fiber.yield
   end
 end

 fiber.resume_by_csharp

MRubyCS.Serializer

Using the MRuby.Serializer package enables conversion between MRubyValue and C# objects.

// Deserialize (MRubyValue -> C#)

MRubyValue result1 = mrb.LoadSourceCode("111 + 222");
MRubyValueSerializer.Deserialize<int>(result1, mrb); //=> 333

MRubyValue result2 = mrb.LoadSourceCode("'hoge'.upcase");
MRubyValueSerializer.Deserialize<string>(result2, mrb); //=> "HOGE"
// Serialize (C# -> MRubyValue)

var intArray = new int[] { 111, 222, 333 };

MRubyValue value = MRubyValueSerializer.Serialize(intArray, mrb);

var mrubyArray = value.As<RArray>();
mrubyArray[0] //=> 111
mrubyArray[1] //=> 222
mrubyArray[2] //=> 333
MRubyValue mrubyStringValue = MRubyValueSerializer.Serialize("hoge fuga", mrb);

// Use the serialized value...
mrb.Send(mrubyStringValue, mrb.Intern("upcase"u8)); //=> MRubyValue("UPCASE")

Builtin Supported types

The following C# types and MRubyValue type conversions are supported natively:

mruby C#
Integer int, uint, long, ulong, short, ushort, byte, sbyte, char
Float float, double, decimal
Array T, List<>, T[,], T[,], T[,,],
Tuple<...>, ValueTuple<...>,
, Stack<>, Queue<>, LinkedList<>, HashSet<>, SortedSet<>,
Collection<>, BlockingCollection<>,
ConcurrentQueue<>, ConcurrentStack<>, ConcurrentBag<>,
IEnumerable<>, ICollection<>, IReadOnlyCollection<>,
IList<>, IReadOnlyList<>, ISet<>
Hash Dictionary<,>, SortedDictionary<,>, ConcurrentDictionary<,>,
IDictionary<,>, IReadOnlyDictionary<,>
String string, byte[]
Symbol Enum
nil T?, Nullable<T>

Unity-specific types

By introducing the following packages, serialization of Unity-specific types will also be supported.

Open the Package Manager window by selecting Window > Package Manager, then click on [+] > Add package from git URL and enter the following URL:

https://github.com/hadashiA/MRubyCS.git?path=src/MRubyCS.Unity/Assets/MRubyCS.Serializer.Unity#0.18.1
mruby C#
[Float, Float] Vector2, Resolution
[Integer, Integer] Vector2Int
[Float, Float, Float] Vector3
[Int, Int, Int] Vector3Int
[Float, Float, Float, Float] Vector4, Quaternion, Rect, Bounds, Color
[Int, Int, Int, Int] RectInt, BoundsInt, Color32

Naming Convention

  • C# property/field names are converted to underscore style in Ruby
    • e.g) FooBar <-> foo_bar
  • C# enum values are converted to underscore-style symbols in Ruby
    • e.g) EnumType.FooBar <-> :foo_bar

[MRubyObject] attribute

Marking with [MRubyObject] enables bidirectional conversion between custom C# types and MRubyValue.

  • Converts C# type properties/fields into Ruby world Hash key/value pairs.
  • class, struct, and record are all supported.
  • A partial declaration is required.
  • Members that meet the following conditions are converted from mruby:
    • public fields or properties, or fields or properties with the [MRubyMember] attribute.
    • And have a setter (private is acceptable).
[MRubyObject]
partial struct SerializeExample
{
    // this is serializable members
    public string Id { get; private set; }
    public int X { get; init; }
    public int FooBar;

    [MRubyMember]
    public int Z;

    // ignore members
    [MRubyIgnore]
    public float Foo;
}
// Deserialize (MRubyValue -> C#)

var value = mrb.LoadSourceCode("{ id: 'aiueo', x: 1234, foo_bar: 4567, z: 8901 }");

SerializeExample deserialized = MRubyValueSerializer.Deserialize<SerializeExample>(value, mrb);
deserialized.Id     //=> "aiueo"
deserialized.X      //=> 1234
deserialized.FooBar //=> 4567
deserialized.Z      //=> 8901
// Serialize (C# -> MRubyValue)
var value = MRubyValueSerializer.Serialize(new SerializeExample { Id = "aiueo", X = 1234, FooBar = 4567 });

var props = value.As<RHash>();
props[mrb.Intern("id"u8)] //=> "aiueo"
props[mrb.Intern("x"u8)] //=> 1234
props[mrb.Intern("foo_bar"u8)] //=> 4567

The list of properties specified by mruby is assigned to the C# member names that match the key names.

Note:

  • The names on the ruby side are converted to CamelCase.
    • Example: ruby's foo_bar maps to C#'s FooBar.
  • The values of C# enums are serialized as Ruby symbols.
    • Example: Season.Summer becomes Ruby's :summer.

You can change the member name specified from Ruby by using [MRubyMember("alias name")].

[MRubyObject]
partial class Foo
{
    [MRubyMember("alias_y")]
    public int Y;
}

Also, you can receive data from Ruby via any constructor by using the [MRubyConstructor] attribute.

[MRubyObject]
partial class Foo
{
    public int X { get; }

    [MRubyConstructor]
    public Foo(int x)
    {
        X = x;
    }
}

Dynamic serialization

Specifying a dynamic type parameter allows conversion to C# Array/Dictionary and primitive types.

var array = mrb.NewArray();
array.Push(123);

var result = MRubyValueSerializer.Deserialize<dynamic>(array, mrb);

((object[])result).Length //=> 1
((object[])result)[0] //=> 123

Custom Formatter

You can also customize the conversion of any C# type to an MRubyValue.

 // custom type example
struct Vector3
{
    public int X;
    public int Y;
    public int Z;
}
// Implement `IMRubyValueFormatter`
class CustomVector3Formatter : IMRubyValueFormatter<Vector3>
{
    public static readonly CustomVector3Formatter Instance = new();

    public MRubyValue Serialize(Vector3 value, MRubyState mrb, MRubyValueSerializerOptions options)
    {
        var array = mrb.NewArray();
        array.Push(value.X);
        array.Push(value.Y);
        array.Push(value.Z);
        return array;
    }
    public Vector3 Deserialize(MRubyValue value, MRubyState mrb, MRubyValueSerializerOptions options)
    {
        // validation
        MRubySerializationException.ThrowIfTypeMismatch(value, MRubyVType.Array);
        MRubySerializationException.ThrowIfNotEnoughArrayLength(value, 3);

        var array = value.As<RArray>();
        return new Vector3
        {
            X = array[0].IntegerValue,
            Y = array[1].IntegerValue,
            Z = array[2].IntegerValue,
        }
    }
}

To set a custom formatter, specify options as an argument to MRubyValueSerializer.

Specify the enumeration of Formatter and Formatter's Resolver instances. StandardResolver supports the default behavior, so specify this along with additional formatters.

// Create a new formatter resolver.
var resolver = CompositeResolver.Create(
    [CustomVector3Formatter.Instance],
    [StandardResolver.Instance]
    );

var options = new MRubyValueSerializerOptions
{
    Resolver = resolver,
};

var value = mrb.LoadSourceCode("[111, 222, 333]");
Vector3 deserialized = MRubyValueSerializer.Deserialize<Vector3>(value, mrb, options);
deserialized.X //=> 111
deserialized.Y //=> 222
deserialized.Z //=> 333

LICENSE

MIT

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A new mruby virtual machine implemented in C#.

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