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Combo Colors

TXT Mode Sample

If you like this plugin check out the standalone app with even more features!

Installation

Community Plugins (Recommended)

1. Go to Settings > Community Plugins > Browse
2. Search for "Combo Colors"
3. Install then enable

Manual Method

1. Download the latest release from the releases page
2. Extract the zip file into your Obsidian vault's .obsidian/plugins/ folder
3. Enable the plugin in Obsidian's Community Plugins settings

How to Use

1. Add the cc_profile property to your markdown frontmatter with one of the following values:

  • asw - Arc System Works style (Guilty Gear, BlazBlue, etc.)
  • alt - Modern Alternative style (DNF Duel, Granblue, etc.)
  • trd - Traditional style (Street Fighter, Marvel vs Capcom Infinite, etc.)
  • cstm - Custom profile (see below)
  • EXAMPLE: cc_profile: asw

2. Wrap your combo notations with =: and := delimiters.

  • EXAMPLE: =:2A > 5B > 236C:=

3. (optional) Add `comboButton` anywhere in your markdown to create a text/image toggle button. You can also use the command palette and search for "Toggle notation icons"

Customization

Custom Profiles

1. Go to Settings > Community Plugins > Combo Colors
2. Click the "+" button next to the profile dropdown
3. Enter a display name (e.g. "My Custom Profile") and a unique identifier (e.g. "cstm")
4. Add inputs with the "Edit inputs" button
5. Use your custom profile by adding cc_profile: cstm to your frontmatter (replace "cstm" with your chosen ID)

Change colors

1. Go to Settings > Community Plugins > Combo Colors
2. Select the desired notation profile
3. Customize using the color picker

Notation Guide

Traditional Numpad Mixed
cr.A , st.B , qcf.C 2A > 5B > 236C cr.A , 2B > qcf.C
Notation Meaning
> Proceed from the previous move to the following move
|> / (Land) Indicate that the player must land at that point in the sequence
, Link the previous move into the following move
~ Cancel the previous special into a follow-up
dl. Delay the following move
(whiff) The move must whiff (not hit)
cl. Close
f. Far
j. Jumping/Aerial
dj. Double Jump
sj. Super Jump
jc. Jump Cancel
sjc. Super Jump Cancel
dd. / 22 Double Down
back dash / 44 Back Dash
dash / 66 Forward Dash
CH Counter Hit
[X] Hold input
(sequence) xN Repeat sequence N amount of times
(N) Hit N of a move or move must deal N amount of hits
qcf. / 236 Quarter Circle Forward
qcb. / 214 Quarter Circle Back
dp. / 623 Dragon Punch
rdp. / 421 Reverse Dragon Punch
hcf. / 41236 Half Circle Forward
hcb. / 63214 Half Circle Back
2qcf. / 236236 Double Quarter Circle Forward
2qcb. / 214214 Double Quarter Circle Back

NOTE:

Combo Colors is intended to be used with reading view. Live preview is not supported.

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Automatically apply color to fighting game combo notations in Obsidian.

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