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Habit Tracker Android

An Android habit tracking application built with Jetpack Compose and modern Android development stack.

Habit Tracker App Screenshot

📱 About the App

Habit Tracker is a full-featured Android application for creating, tracking, and analyzing your habits. The app helps you build good habits and track your progress with statistics, visualizations, and gamification elements.

✨ Key Features

Habit Management

  • ✅ Create and edit habits with customizable goals
  • 🎨 Custom icons and colors for each habit
  • 📊 Track completion progress
  • 📝 Support for habit categories
  • 🔄 Support for various goal types (days per week, daily count, etc.)

Statistics and Analytics

  • 📈 Detailed statistics for each habit
  • 📅 Progress calendar (heat map)
  • 📊 Activity charts and graphs
  • 🔍 Trend analysis and predictions
  • ⏰ Statistics by time of day
  • 📉 Period comparison

Motivation

  • 🏆 Achievement and rewards system
  • 🎮 Gamification (points, levels, badges)
  • 🔥 Streak tracking
  • 🎯 Habit challenges
  • 📋 Popular habit templates

Organization

  • 📁 Habit grouping
  • 🔗 Habit triggers (if X, then Y)
  • 📝 Weekly review
  • 🎨 Beautiful modern interface

Reminders

  • 🔔 Customizable reminders
  • ⏰ Flexible scheduling
  • 📲 Push notifications

Export and Backup

  • 💾 Data export (CSV, JSON)
  • 📤 Backup functionality
  • 📅 Calendar export

🛠 Technologies

Architecture

  • MVVM (Model-View-ViewModel)
  • Clean Architecture principles

UI/UX

  • Jetpack Compose - modern declarative UI
  • Material Design 3 - modern design system
  • Material Icons - beautiful icons

Data Storage

  • Room Database - local database
  • Flow - reactive data streams
  • Kotlin Coroutines - asynchronous programming

Dependencies

  • Jetpack Compose
  • Room Database
  • ViewModel and LiveData
  • Kotlin Coroutines
  • Material Icons Extended
  • Splash Screen API

📋 Requirements

  • Min SDK: 24 (Android 7.0)
  • Target SDK: 36
  • Kotlin: 2.0+
  • Gradle: 8.0+

🚀 Installation

  1. Clone the repository:
git clone https://github.com/rafaelwww07-ios/HabitTrackerAndroid.git
cd HabitTrackerAndroid
  1. Open the project in Android Studio (Hedgehog or newer)

  2. Sync Gradle files

  3. Run the app on an emulator or real device

📦 Building

To build a release version:

./gradlew assembleRelease

The APK file will be located in app/build/outputs/apk/release/

📁 Project Structure

app/
├── src/
│   ├── main/
│   │   ├── java/com/rafaelmukhametov/habittrackerandroid/
│   │   │   ├── data/              # Data layer
│   │   │   │   ├── database/      # Room database
│   │   │   │   ├── dao/           # Data Access Objects
│   │   │   │   ├── model/         # Entity models
│   │   │   │   └── repository/    # Repositories
│   │   │   ├── domain/            # Business logic
│   │   │   │   └── model/         # Domain models
│   │   │   ├── ui/                # UI layer
│   │   │   │   ├── screen/        # App screens
│   │   │   │   ├── theme/         # Theming
│   │   │   │   ├── util/          # UI utilities
│   │   │   │   └── viewmodel/     # ViewModels
│   │   │   └── service/           # Services (notifications, gamification)
│   │   └── res/                   # Resources
└── build.gradle.kts

🎨 Screenshots

Habit Tracker App

Dashboard and Achievements screens showcasing the app's modern UI

🤝 Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

📄 License

This project is licensed under the Apache License 2.0 - see the LICENSE file for details.

👤 Author

Rafael Mukhametov

🙏 Acknowledgments

  • iOS version of HabitTracker app, which served as the foundation for this Android application
  • Material Design for excellent design guidelines
  • Android developer community

📝 Changelog

Version 1.0

  • Initial release
  • All core habit tracking features
  • Statistics and analytics
  • Gamification
  • Data export

⭐ If you like this project, please give it a star!

About

Full-featured Android habit tracking app built with Jetpack Compose and Material Design 3. Track habits, analyze progress, and achieve goals with statistics and gamification.

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