With growing userbases, developers of Terminal UI (TUI)/ Graphic UI (GUI) apps often get requests for alternative keybinding schemes (like vim-style bindings or personalized shortcuts). Manually supporting such requests quickly becomes a maintenance burden, and as your app evolves, users expect their custom keybinds to remain compatible across updates. This crate helps you build tui with keybindings config in an easy way. One recipe with a migration guide for ratatui users is provided, which is also under review in working PR.
We use an approach that defines all keybindings in a single enum.
use crossterm_keybind::KeyBind;
#[derive(KeyBind)]
pub enum KeyEvent {
/// The app will be closed with following key bindings
/// - combined keys Control and c
/// - single key Q
/// - single key q
#[keybindings["Control+c", "Q", "q"]]
Quit,
/// A toggle to open/close a widget show all the commands
#[keybindings["F1", "?"]]
ToggleHelpWidget,
}You can easily use Quit.match_any(&key) in the control flow,
In a less verbose way
if KeyBindEvent::Quit.match_any(&key) {
// Close the app
} else if KeyBindEvent::ToggleHelpWidget.match_any(&key){
// Show documents
}or use dispatch in a full comparing way to get all possible enum variants
for event in KeyBindEvent::dispatch(&key) {
match event {
KeyBindEvent::Quit => {
// Close the app
},
KeyBindEvent::ToggleHelpWidget => {
// Show documents
},
}
}You can easily provide a key bind config with documentation by KeyEvent::toml_example() or
KeyEvent::to_toml_example(path) as following. We also take care the config file documentation
# The app will be closed with following key bindings
# - combined keys Control and c
# - single key Q
# - single key q
quit = ["Control+c", "Q", "q"]
# A toggle to open/close a widget show all the commands
toggle_help_widget = ["F1", "?"]Before dispatching key events, you must initialize the keybindings once at startup.
This loads the default bindings defined in your enum's #[keybindings[...]] attributes,
and optionally patches them with a user-supplied config.
init_and_load — Use this when your application already manages its own config
file (e.g. using an alternative storage backend) and you just want to take advantage
of the macros and configuration merging.
// No user config. Use your application's defaults only.
KeyEvent::init_and_load(None);// Parse your own config file. Let's pretend there's a [keybinds] section in it.
let config: toml::Table = toml::from_str(&std::fs::read_to_string("config.toml")?)?;
// Extract the [keybinds] section (if present) and pass it directly.
let keybinds_table = config.get("keybinds").and_then(|v| v.as_table()).cloned();
KeyEvent::init_and_load(keybinds_table);init_and_load_file — Use this when keybindings live in a dedicated config file
that you want to load files directly from. This crate will manage reading the file:
// Load defaults, then patch with keybinds from a config file.
KeyEvent::init_and_load_file(Some(PathBuf::from("~/.config/myapp/keybinds.toml")));Both methods apply the same patching logic; Only the keys present in the user config override defaults. Everything else falls back to the values declared in the enum.
We additionally take care of override issues using the struct-patch feature.
If the user only customized part of the key config, the system will patch the user's customized settings onto the default ones. You can learn this in detail with the following use case.
quit = ["Control+q"]The config can be loaded successfully. After loading, only Control+q can quit the application, and
the default keys Control+c, Q, q will not work anymore. The keybinds to open a widget will
remain the same as the default, because the user did not customize them, so the user can still use
F1 or ? to open the widget. You also get the benefit of backward compatibility for key configs,
if you only make additions to the key binding enum.
To help users know what keys to use, you may want to display back to them the keybindings that they may
have also customized. Let's assume your enum is KeyEvent and it contains a custom Quit action. You
can leverage key_bindings_display() or key_bindings_display_with_format(), for example, like so:
#[derive(KeyBind)]
enum KeyEvent {
#[keybindings["Control+c", "Q", "q"]]
Quit,
}
// This is short-hand for key_bindings_display_with_format(DisplayFormat::Symbols)
let quit_str = KeyEvent::Quit::key_bindings_display();
println!("You can trigger Quit by {}", quit_str);--- key_bindings_display_with_format(DisplayFormat::Symbols) ---
You can trigger Quit by ^c|Q|q
--- key_bindings_display_with_format(DisplayFormat::Debug) ---
You can trigger Quit by ["Control+c", "Q", "q"]
--- key_bindings_display_with_format(DisplayFormat::Full) ---
You can trigger Quit by Control+c | Q | q
--- key_bindings_display_with_format(DisplayFormat::Abbreviation) ---
You can trigger Quit by Ctrl+c | Q | q
We need additional serde dependency at the same time.
# Cargo.toml
crossterm-keybind = "*"
serde = { version = "*", features = ["derive"] }If the project does not depend on the latest ratatui or crossterm,
you can specify the version of ratatui or the version of crossterm as features in the following way.
crossterm-keybind = {
version = "*",
default-features = false,
features = ["ratatui_0_30_0", "check", "case_ignore", "safety", "derive"] # work with ratatui 0.30.0
}Now supporting from 0.28.0 to 0.30.0 of ratatui, if you need another specific version, please open an issue.
Please check the doc of features, if you want to tailor the implementation from macro.
With these approaches, the following features are supported:
Both crates support:
- User Customization: Let users adapt the app to their muscle memory and workflows.
- Multiple Shortcuts: Map several key combos to a single action.
- Better User Experience: Power users and international users can adjust keyboard layouts.
- Backward Compatibility: It can always be compatible with legacy configs, if we only make additions to the Enum.
- Maintainability: It is easy to keep a keybind config updated with the code.
- Better Developer Experience: Easy to setup default keybindings.
- Flexible Keybindings: It is possible to trigger multiple enum variants from one keybinding.
Please check the Github Template, example, ratatui-template or a working PR with termshark to learn how to use it with ratatui.