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SECTOR/0 Roadmap

v0.1 ✅ MVP

  • Typing + grid system
  • Camera lerp
  • Cursor with direction indicator
  • White letter trails with decay
  • Tick system

v0.2 ✅ Core Structures

  • WALL, TURRET, COREBASE placement
  • Letters as HP
  • Permanent structures
  • Placement validity checks
  • Warning messages + blinkRed

v0.3 ✅ Resources + HUD

  • Resource costs per structure
  • HUD with resources, core HP bar, wave number
  • Turret barrel direction system
  • Sound effects (typing, shoot, spawn)

v0.4 🔄 Enemies + Combat

  • Enemy spawning + movement
  • Projectiles + particles
  • Enemies destroy structures
  • Enemies damage COREBASE + turrets
  • Enemies drop resources on death
  • SWEEPER unit

v0.5 Game Loop

  • Wave system (spawn enemies per wave)
  • Game over condition
  • Resource collection loop complete

v0.6 World

  • Terrain
  • PING + LINK commands

v0.7 Survival Mode

  • Full survival loop polished
  • High score

v0.8 Conquest Mode

  • Sector system
  • UPLINK campaign

v0.9 Lore

  • Log file system
  • Environmental storytelling

v1.0 Ship

  • Main menu
  • Polish + balancing
  • Linux + Windows release builds

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A typetron genre game inspired by ::maligna kodera; and kinetype

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